import { Main, n_of, pick_random, render_and_copy } from "./common.tsx"; // ⾋ is grass which is neat // meh, this seems to be the least worst option // random ascii rocks and bunnies and such might be neat but would // be total possible actually so i'm going to do that now const grass_chars = ".,'`".split(""); // const grass_chars = ["^", '"', "'", ";", ":", "*", "+", "~"]; // authentic colors are kind of ugly const grass_colors = ["#9DDA33", "#10F565"]; // const grass_colors = ["#136D15", "#117C13", "#138510", "#268B07", "#41980A"]; // i want to keep this minimal (i want to have a lot of grass :]) // b works nicely i think // generally kinda doubting if the ascii look jives with the rest of the idea // looks terrible when synchronized obviously lol // i'm going to need to be smarter and consider the position but that's going // to be a lot more difficult // i should really have more randomness utilities const blade_delay = (x: number, y: number): number => { const t = x + y; return t + (Math.random() - 0.5) * 1.5 - 120; // return Math.sin(t / 3) < 0 ? 3 * Math.sin(t) : Math.sin(t) / 4; // const den = 3; // return ( // (Math.sin(t / den) < 0 && Math.sin(t) < 0 // ? Math.sin(t) / den // : Math.sin(t)) + // (Math.random() - 0.5) * 1.5 // ); }; // truncing floats a bit could save a lot of bytes but eh // should be a util obviously // toFixed is sufficient for css stuff methinks // you know it's a good css crime when using toFixed saves multiple kilobytes const Blade = ({ x, y }: { x: number; y: number }) => ( {pick_random(grass_chars)} ); // ☺ is too inconsistently rendered i think // i can't NOT have it come on const statics = "r•gbpM☺".split(""); const static_colors: Record = { r: ["rgb(215, 155, 45)"], // turns out df has a lot of rocks // there are repeated colors but that should be good for recreating the general distribution "•": [ "rgb(255, 255, 255)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", "rgb(215, 155, 45)", "rgb(255, 255, 255)", "rgb(255, 255, 255)", "rgb(215, 155, 45)", "rgb(255, 255, 255)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", "rgb(160, 160, 160)", "rgb(192, 192, 192)", "rgb(160, 160, 160)", "rgb(160, 160, 160)", "rgb(192, 192, 192)", "rgb(160, 160, 160)", "rgb(160, 160, 160)", "rgb(192, 192, 192)", "rgb(255, 255, 255)", "rgb(192, 192, 192)", "rgb(255, 255, 255)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", ], g: ["white"], b: [ "rgb(160, 160, 160)", "rgb(192, 192, 192)", "rgb(192, 192, 192)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(255, 17, 58)", "rgb(140, 102, 255)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", "rgb(160, 160, 160)", "rgb(160, 160, 160)", "rgb(255, 255, 255)", "rgb(255, 255, 255)", "rgb(255, 113, 17)", "rgb(167, 60, 213)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", "rgb(160, 160, 160)", "rgb(162, 220, 52)", ], p: [ "rgb(140, 102, 255)", "rgb(232, 17, 255)", "rgb(140, 102, 255)", "rgb(192, 192, 192)", "rgb(192, 192, 192)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(19, 253, 101)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(232, 17, 255)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(255, 17, 58)", "rgb(255, 17, 58)", "rgb(140, 102, 255)", "rgb(255, 255, 255)", "rgb(140, 102, 255)", "rgb(160, 160, 160)", "rgb(255, 255, 255)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", "rgb(160, 160, 160)", ], M: [ "rgb(192, 192, 192)", "rgb(215, 155, 45)", "rgb(18, 254, 207)", "rgb(192, 192, 192)", "rgb(160, 160, 160)", "rgb(140, 102, 255)", "rgb(19, 253, 101)", "rgb(192, 192, 192)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(192, 192, 192)", "rgb(160, 160, 160)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(232, 17, 255)", "rgb(255, 17, 58)", "rgb(255, 113, 17)", "rgb(160, 160, 160)", "rgb(160, 160, 160)", "rgb(255, 113, 17)", "rgb(255, 113, 17)", "rgb(215, 155, 45)", "rgb(215, 155, 45)", "rgb(160, 160, 160)", "rgb(18, 254, 207)", "rgb(160, 160, 160)", ], "☺": ["grey", "rgb(113, 187, 176)"], }; const StaticGuy = () => { const stat = pick_random(statics); return ( {stat} ); }; const Field = ({ width }: { width: number }) => (
{new Array(width * width) .fill(undefined) .map((_, i) => Math.random() < 0.05 ? ( ) : ( ) )}
); // it's funny how the whole idea was to emulate waves of grass but then i just // didn't do that because it's hawd :[ // okay, seeing how pretty the waves in the wrapped text of the source are has // inspired me. i'm going to work on this tomorrow and do the hawd thing (waves) // adding more grass doesn't really help and mainly just causes size problems // takes some shuffling to get a nice distribution of statics render_and_copy();