import { render_and_copy } from "./common.tsx"; const Spinny = ({ depth }: { depth: number }) => (
); function color(depth: number, num_squares: number): string { return ( [ // roygbv "#FF6961", "#FFB347", "#FFFF99", "#77DD77", "#ADD8E6", "#B19CD9", //t "#5DCDFA", "#F1A5B7", "white", "#F1A5B7", "#5DCDFA", // p "#FE218A", "#FCD800", "#20B0FE", // "#FFB6C1", // "#98E6E6", // "#FFDAB9", // "#E6E6FA", // "#98FF98", // "#FF7F50", // "#C8A2C8", // "#FFA07A", // "#87CEEB", // "#FFCCCC", ][num_squares - depth] ?? "none" ); } //TODO: MAYBE: try to get a backup pulse animation for preferes-reduced motion // low priority because it already turns off the animation thankfully // ${depth % 2 == 0 ? "cw" : "ccw"} const Square = ({ depth, num_squares, }: { depth: number; num_squares: number; }) => depth == 0 ? ( <> ) : (
); render_and_copy();