import { Html, debug_render } from "./html.ts"; import { Component } from "./jsx/jsx-runtime.ts"; const peopleify = (...people: string[]): string[] => people.map(p => `${p} people`); const animation_length = (num_items: number): number => num_items / 5; const wheel_style = (num_items: number, delay_seconds = 0): string => `transform: translateY(calc(2rem * -${num_items})); animation: ${animation_length( num_items )}s 0s ease-in-out reverse none running spin; animation-delay: ${delay_seconds}s;`; const get_delays = (...lengths: number[]): number[] => { let out = [0]; for (const l of lengths) { out.push((out.at(-1) ?? 0) + animation_length(l)); } return out; }; const Wheel: Component = ({ delay_seconds }, children) => (
{...children.map(i =>
{i}
)}
); // i'll probably just hardcode the delays... lame but w/e const Take: Component = ({ subjects, objects, adjectives }, _) => { const [d1, d2, d3] = get_delays( subjects.length, objects.length, adjectives.length ); console.log(get_delays(subjects.length, objects.length, adjectives.length)); return (
{...subjects} who eat{" "} {...objects} are{" "} {...adjectives}
); }; // might want to have the final item be seperate // turned out to be unnecessary debug_render( );