);
const Website: Component = () => website;
const Eggbug: Component = ({ emotion }, children) => (
}
>
{...children}
);
const dialogue = reify_dialogue([
hi hey hi what whati
what is up
,
[
,
[
oh cool that's neat what stuff like what stuff are you talking
about
,
[
,
[
i really don't know how would i know what ur talking
about lol
,
[
,
[
okay like, okay yeah idon't know still
,
[
,
[
what,
[
,
[
oh mehbark is like making the
player like click through a
bunch for comedic effect ok
,
[
,
[
it's taking them a ton
of effort to make this
deep tree though lol
like they're typing it
in and thinking hm maybe
i could abstract this a
bit but they know that
will be more trouble
than it's worth
,
[
,
aslo it's 5 in the
morning for
the— oh it's
done
i still have
no stuff ok
game over i guess
(all of these paths
lead to game over
(except one (this
was definitely
planned and not
decided as this was
being written)))
,
],
],
],
],
],
],
],
],
],
],
],
],
],
[
,
[
That my friend, is a long, sad story. There was a time when
people cared to hear it, but I fear that time has passed.
,
[
,
you are such a butt you suck your so annoying LEAVE{" "}
GAME OVERGAME OVERGAME OVER,
],
[
,
[
okay, get comfortable, something to eat, something to
drink, heck, maybe even rent a{" "}
portable bathroom
{" "}
to keep nearby. this is a LONG story
,
[
,
it was to hard to get the pixelts to work
,
],
],
],
],
],
[
,
[
heck yes i love power words have
at it ( idoubt it will work no offense)
,
[
,
you win,
],
],
],
[
,
[
You don't have any water because this is a .
also eggbug probably uses like eggbug juice or something
,
[
,
how wouldi know lol ask like a cohost maker lol
,
],
],
],
[
,
uh what
ok
i guess
every dialogue tree eventually ends anyways so this is just like to
look more coqqy iguess
,
],
]);
debug_render(