add coward
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parent
5bb2040a5b
commit
4479dfdec5
2 changed files with 36 additions and 21 deletions
26
main.js
26
main.js
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@ -462,17 +462,18 @@ const generous = board => {
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};
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};
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return min_move_by(board, generous_score);
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return min_move_by(board, generous_score);
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};
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};
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const coward = board => min_move_by(board, sum_of_possible_capture_value);
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function no_i_insist_score(b) {
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if (b.isCheckmate()) {
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return 612;
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}
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if (b.isCheck()) {
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return 413;
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}
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let prev_value = value_of_pieces_of_color(b, ROBOT_COLOR);
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return -(sum_of_possible_capture_value(b) / b.moves().length);
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}
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const no_i_insist = board => {
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const no_i_insist = board => {
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let no_i_insist_score = (b) => {
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if (b.isCheckmate()) {
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return 612;
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}
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if (b.isCheck()) {
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return 413;
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}
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let prev_value = value_of_pieces_of_color(b, ROBOT_COLOR);
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return -(sum_of_possible_capture_value(b) / b.moves().length);
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};
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return min_move_by(board, no_i_insist_score);
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return min_move_by(board, no_i_insist_score);
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};
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};
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const pacifist = board => {
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const pacifist = board => {
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@ -543,6 +544,11 @@ const players = [
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name: "no_i_insist",
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name: "no_i_insist",
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description: "Maximizes the proportion of potential capture value of YOUR moves to the number of YOUR moves; very weird the way i've done it",
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description: "Maximizes the proportion of potential capture value of YOUR moves to the number of YOUR moves; very weird the way i've done it",
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},
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},
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{
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f: coward,
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name: "coward",
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description: "Surprisingly uncowardly, tries to avoid losing pieces, weighted by value",
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},
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{
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{
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f: reverse_starting,
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f: reverse_starting,
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name: "reverse_starting",
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name: "reverse_starting",
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31
main.ts
31
main.ts
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@ -549,18 +549,21 @@ const generous: Player = board => {
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return min_move_by(board, generous_score);
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return min_move_by(board, generous_score);
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};
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};
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const no_i_insist: Player = board => {
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const coward: Player = board =>
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let no_i_insist_score = (b: Chess) => {
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min_move_by(board, sum_of_possible_capture_value);
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if (b.isCheckmate()) {
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return 612;
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}
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if (b.isCheck()) {
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return 413;
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}
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let prev_value = value_of_pieces_of_color(b, ROBOT_COLOR);
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return -(sum_of_possible_capture_value(b) / b.moves().length);
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};
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function no_i_insist_score(b: Chess) {
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if (b.isCheckmate()) {
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return 612;
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}
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if (b.isCheck()) {
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return 413;
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}
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let prev_value = value_of_pieces_of_color(b, ROBOT_COLOR);
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return -(sum_of_possible_capture_value(b) / b.moves().length);
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}
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const no_i_insist: Player = board => {
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return min_move_by(board, no_i_insist_score);
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return min_move_by(board, no_i_insist_score);
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};
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};
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@ -644,6 +647,12 @@ const players = [
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description:
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description:
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"Maximizes the proportion of potential capture value of YOUR moves to the number of YOUR moves; very weird the way i've done it",
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"Maximizes the proportion of potential capture value of YOUR moves to the number of YOUR moves; very weird the way i've done it",
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},
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},
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{
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f: coward,
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name: "coward",
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description:
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"Surprisingly uncowardly, tries to avoid losing pieces, weighted by value",
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},
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{
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{
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f: reverse_starting,
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f: reverse_starting,
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name: "reverse_starting",
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name: "reverse_starting",
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