102 lines
5.9 KiB
TeX
102 lines
5.9 KiB
TeX
\documentclass[a4paper,10pt]{article}
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\usepackage[utf8]{inputenc}
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\usepackage[hidelinks]{hyperref}
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\hypersetup{
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colorlinks,
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urlcolor = blue,
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linkcolor = black,
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}
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%opening
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\title{Elo Worldle, a framework for teaching the children about weak chess engines}
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\author{Clark Levi Jones}
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\date{}
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\pagenumbering{gobble}
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\begin{document}
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\maketitle
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\begin{abstract}
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I see what I infer to be a mountain. In the center of the mountain, I infer that there is something. In the spirit of, I go to check my inferences. The mountain grows farther. I turn again. The mountain grows closer. I infer that a smile grows across my face. There is a tree. I infer that there is a tree. I am wrong.
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\end{abstract}
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\begin{abstract}
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Numerous studies\footnote{TODO: academic integrity, citations, not-lies, etc are valuable\footnotemark}\footnotetext{\url{https://www.marxists.org/archive/marx/works/1867-c1/appendix.htm}}
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have shown that it is impossible to learn without video games.
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Many of the children know little about bad chess engines.
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There is no videogame.
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The author seeks to rectify this.
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\end{abstract}
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\section*{Motivation}
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Before the advance of the action-packed, educational digigame Wordle\footnote{\url{https://www.nytimes.com/games/wordle/index.html}}, the vast majority of 'Merican highschool students were unaware that words even were.
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Similarly, Worldle\footnote{\url{https://worldle.teuteuf.fr/}} ushered in a new age of international politics, as now the world's elite ('Mmerican highschool students) were aware of nations.
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Most famously, LFMan helped the kids to learn.\footnote{\url{http://spacebar.org/lfman/}}
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Time and time again, video game makes the kids know.
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Most people believe that vocabulary, geography, and dependent lambda calculus are the only things that the children need to know, but this is not the case; knowledge of bad chess algorithms is projected to be the new literacy by 2011.\footnote{See generally Orin S. Kerr, A Theory of Law, 16 G REEN B AG 2 D 111 (2012).}
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To assess the current literacy rates in the 'Nited 'Tates, we\footnote{I} performed a survey of ten random 'Mmmerican highschool students\footnote{$R=0$, I don't make mistakes.} and found them all to be illiterate.
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In addition, we\footnote{I} did an in-depth analysis of the view count of \url{https://www.youtube.com/watch?v=DpXy041BIlA} and found it to be less than half the population of the 'Ited 'Ates!
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We asked a sentient chatbot\footnote{\url{https://pyrope.net/2023.pdf}} for its analysis on the matter:
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\begin{verbatim}
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* Given that Youtube Video has less views than half the population
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of the 'Ted 'Tes, is it possible that every 'Mmmmerican high school
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student has watched it?
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> It is nice to be chatting with you.
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\end{verbatim}
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It is clear that a Video Game is needed.
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However, terrifyingly, in my extensive research,\footnote{} I was unable to find a single game that taught the children how to recognize what bad chess engine they are playing against? Whaaaat!?
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\section*{Implementation}
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After a few hours of frustration, implementation went relatively smoothly.
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Each engine was implemented as a Typescript\footnote{\url{https://isocpp.org}} function, using the laziest possible interpretations of the descriptions in \url{http://tom7.org/chess/weak.pdf}.\footnote{For example, `equalizer' is complete garbage because it is based on piece \emph{type} instead of the actual piece, which makes it completely boring and extremely difficult to identify.}
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The Javascript ecosystem, notorious for it's lack of libraries, did have a chess library\footnote{\url{https://www.npmjs.com/package/chess.js}} and a chessboard library\footnote{\url{https://www.npmjs.com/package/gchessboard}} both of which completely carried the project.
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An ideal implementation would simply port the original algorithms, but \href{https://sourceforge.net/p/tom7misc/svn/HEAD/tree/trunk/chess/}{there is no way to do that}.\footnote{\url{https://sourceforge.net/p/tom7misc/svn/HEAD/tree/trunk/chess}}
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\href{https://sourceforge.net/p/tom7misc/svn/HEAD/tree/trunk/chess/player.cc}{It's impossible}.\footnote{\url{https://sourceforge.net/p/tom7misc/svn/HEAD/tree/trunk/chess/player.cc}}
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There is a summary at the end of every game that uses ``hashes tags.''\footnote{To maximize rad power and engagementness, of course.}
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The implementation of this summary is not described by any of the following equations:\footnote{\url{https://www.google.com/search?tbm=isch\&q=pretty+equations}}
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\[
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e^{i \pi} + 1 = 0
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\]
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\[
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G_{\mu \nu} = 8 \pi G (T_{\mu \nu} + \rho_{\Lambda} g_{\mu \nu})
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\]
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\[
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\left[
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i \hbar A^{\mu} \gamma^{\mu}_{(a)} \partial_{\mu} - m_{0}c
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\right]
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\psi = 0
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\]
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\section*{Color Pickings}
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As is standard practice\footnote{\url{https://en.wikipedia.org/wiki/Standards_\%26_Practices_(album)}}, what colors were picked and from where are listed below:
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\begin{itemize}
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\item \texttt{\#86A666} ``Dark Square Color'': \url{http://tom7.org/chess/}
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\item \texttt{\#FFFFDD} ``Light Square Color'': \url{http://tom7.org/chess/}
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\item \texttt{\#3A3A3C} ``FAIL Color: Rad Variation'': \url{https://www.nytimes.com/games/wordle/index.html}
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\item \texttt{\#538D4E} ``WIN Color: Rad Variation'': \url{https://www.nytimes.com/games/wordle/index.html}
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\end{itemize}
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\section*{Conclusion}
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Having made a game that will the children the learn, my life is complete.
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I can now choose to roam the earth as an empty husk, searching eternally and pointlessly for some new purpose, or I can become a robot ghost.
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Oh, you want to actually play the game?
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Are the numerous, gorgeous screenshots I have provided simply not enough?
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Fine, but you're going to have to work for it.
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In this sentence, there is a hidden link to the game \url{https://elo-worldle.pyrope.net}.
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And, in this sentence, there is a hidden link to the source code (which is technically also in the last link but it would be annoying to find everything) \url{https://git.pyrope.net/mbk/elo-worldle/}.
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\\
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\\
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okay bye i love you
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\end{document}
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