diff --git a/main.gd b/main.gd index 8774695..7491c37 100644 --- a/main.gd +++ b/main.gd @@ -48,6 +48,8 @@ func _process(delta: float) -> void: var slowmo := Input.is_action_pressed("slowmo"); $SlowmoIndicator.text = "slowmo" if slowmo else "" Engine.time_scale = slowmo_speed if slowmo else 1.0 + # TODO: this is kinda comically slow BUT STOP WORKING ON THE GAME + AudioServer.playback_speed_scale = slowmo_speed if slowmo else 1.0 if not $TopLeft.is_on_screen() or not $BottomRight.is_on_screen(): camera.position.y += 10*delta