From c1b01d2cacb2a01da83ac9bf47d3cc9fc328182e Mon Sep 17 00:00:00 2001 From: mehbark Date: Tue, 6 May 2025 23:00:33 -0400 Subject: [PATCH] slow down audio in slowmo --- main.gd | 2 ++ 1 file changed, 2 insertions(+) diff --git a/main.gd b/main.gd index 8774695..7491c37 100644 --- a/main.gd +++ b/main.gd @@ -48,6 +48,8 @@ func _process(delta: float) -> void: var slowmo := Input.is_action_pressed("slowmo"); $SlowmoIndicator.text = "slowmo" if slowmo else "" Engine.time_scale = slowmo_speed if slowmo else 1.0 + # TODO: this is kinda comically slow BUT STOP WORKING ON THE GAME + AudioServer.playback_speed_scale = slowmo_speed if slowmo else 1.0 if not $TopLeft.is_on_screen() or not $BottomRight.is_on_screen(): camera.position.y += 10*delta