memory leak fixed or slowed enough
This commit is contained in:
parent
2658e75183
commit
08312c5576
1 changed files with 8 additions and 4 deletions
12
main.scm
12
main.scm
|
@ -584,6 +584,7 @@
|
|||
; not quite perfectly correct
|
||||
(when (and mouse-in-bounds? (button-pressed? 'right))
|
||||
(square-flagged?-set! mouse-square (not (square-flagged? mouse-square))))
|
||||
|
||||
redraw?)
|
||||
|
||||
(define (draw-write obj x y size color)
|
||||
|
@ -636,12 +637,14 @@
|
|||
(draw-write `(right released . ,(button-released? 'right)) 1 100 10 color))
|
||||
|
||||
(define (draw-game-squares game skin pos)
|
||||
(define draw-pos (vector2 413 413))
|
||||
(game-squares-for-each
|
||||
(lambda (x y)
|
||||
(let ([pos (vector2 (+ (vector2-x pos) (* x square-width))
|
||||
(+ (vector2-y pos) (* y square-width)))])
|
||||
(blit-square skin (game-square-type-at game x y) pos)))
|
||||
game))
|
||||
(set-vector2-x! draw-pos (+ (vector2-x pos) (* x square-width)))
|
||||
(set-vector2-y! draw-pos (+ (vector2-y pos) (* y square-width)))
|
||||
(blit-square skin (game-square-type-at game x y) draw-pos))
|
||||
game)
|
||||
)
|
||||
|
||||
(define (game-draw game skin)
|
||||
(draw-game-squares game skin vector2-origin))
|
||||
|
@ -668,6 +671,7 @@
|
|||
; methinks it's all those foreign vector2s
|
||||
; seems so
|
||||
;; (clear-background BLACK)
|
||||
; okay, we could be a bit smarter about what we redraw, but redrawing shouldn't leak *any* memory
|
||||
(game-draw game skin))
|
||||
#;(draw-mouse-info BLACK)
|
||||
))
|
||||
|
|
Loading…
Reference in a new issue