STRAIGHT. UP. PLAYABLE
and enjoyable!
This commit is contained in:
parent
08312c5576
commit
3fda3da4c5
1 changed files with 54 additions and 9 deletions
63
main.scm
63
main.scm
|
@ -485,7 +485,7 @@
|
||||||
(map (lambda (_) (make-square mine? #f #f #f #f))
|
(map (lambda (_) (make-square mine? #f #f #f #f))
|
||||||
(iota n)))
|
(iota n)))
|
||||||
|
|
||||||
(define-record-type game (fields squares width height num-mines num-flagged))
|
(define-record-type game (fields squares width height num-mines (mutable num-flagged) (mutable over?)))
|
||||||
|
|
||||||
;unknown pressed mine flag no-mine pressed-mine question pressed-question
|
;unknown pressed mine flag no-mine pressed-mine question pressed-question
|
||||||
|
|
||||||
|
@ -505,6 +505,7 @@
|
||||||
(cons (floor (/ (get-mouse-x) square-width))
|
(cons (floor (/ (get-mouse-x) square-width))
|
||||||
(floor (/ (get-mouse-y) square-width))))
|
(floor (/ (get-mouse-y) square-width))))
|
||||||
|
|
||||||
|
; not correct (we need to know whether the square is revealed)
|
||||||
(define (square-pressed? x y)
|
(define (square-pressed? x y)
|
||||||
(or
|
(or
|
||||||
(and (button-down? 'left) (equal? (cons x y) (square-mouse-over)))
|
(and (button-down? 'left) (equal? (cons x y) (square-mouse-over)))
|
||||||
|
@ -528,8 +529,8 @@
|
||||||
(and (< -1 x (game-width game))
|
(and (< -1 x (game-width game))
|
||||||
(< -1 y (game-height game))))
|
(< -1 y (game-height game))))
|
||||||
|
|
||||||
(define (game-around game x y)
|
(define (game-map-around proc game x y)
|
||||||
(map (lambda (x/y) (game-square-at game (car x/y) (cdr x/y)))
|
(map (lambda (x/y) (proc game (car x/y) (cdr x/y)))
|
||||||
(filter (lambda (x/y) (game-in-bounds? game (car x/y) (cdr x/y)))
|
(filter (lambda (x/y) (game-in-bounds? game (car x/y) (cdr x/y)))
|
||||||
(map (lambda (x/y)
|
(map (lambda (x/y)
|
||||||
(cons (+ x (car x/y)) (+ y (cdr x/y))))
|
(cons (+ x (car x/y)) (+ y (cdr x/y))))
|
||||||
|
@ -537,6 +538,9 @@
|
||||||
(-1 . 0) ( 1 . 0)
|
(-1 . 0) ( 1 . 0)
|
||||||
(-1 . 1) ( 0 . 1) ( 1 . 1))))))
|
(-1 . 1) ( 0 . 1) ( 1 . 1))))))
|
||||||
|
|
||||||
|
(define (game-around game x y)
|
||||||
|
(game-map-around game-square-at game x y))
|
||||||
|
|
||||||
; remember: prefer functions over macros
|
; remember: prefer functions over macros
|
||||||
; game last for consistency with for-each
|
; game last for consistency with for-each
|
||||||
(define (game-squares-for-each proc game)
|
(define (game-squares-for-each proc game)
|
||||||
|
@ -560,11 +564,19 @@
|
||||||
(define (new-game mines width height)
|
(define (new-game mines width height)
|
||||||
(define squares (list->vector (append (make-squares mines #t)
|
(define squares (list->vector (append (make-squares mines #t)
|
||||||
(make-squares (- (* width height) mines) #f))))
|
(make-squares (- (* width height) mines) #f))))
|
||||||
(define game (make-game squares width height mines 0))
|
(define game (make-game squares width height mines 0 #f))
|
||||||
(vector-shuffle! squares)
|
(vector-shuffle! squares)
|
||||||
(fill-game-arounds! game)
|
(fill-game-arounds! game)
|
||||||
game)
|
game)
|
||||||
|
|
||||||
|
(define (game-reveal! game x y)
|
||||||
|
(define square (game-square-at game x y))
|
||||||
|
(unless (square-revealed? square)
|
||||||
|
(if (square-mine? square)
|
||||||
|
(game-over?-set! game #t)
|
||||||
|
(begin (square-revealed?-set! square #t)
|
||||||
|
(when (zero? (square-num-adjacent square))
|
||||||
|
(game-map-around game-reveal! game x y))))))
|
||||||
|
|
||||||
(define (game-tick! game)
|
(define (game-tick! game)
|
||||||
(define mouse-x (car (square-mouse-over)))
|
(define mouse-x (car (square-mouse-over)))
|
||||||
|
@ -582,11 +594,37 @@
|
||||||
(button-released? 'right))))
|
(button-released? 'right))))
|
||||||
|
|
||||||
; not quite perfectly correct
|
; not quite perfectly correct
|
||||||
(when (and mouse-in-bounds? (button-pressed? 'right))
|
(when (and mouse-in-bounds? (button-pressed? 'right) (not (square-revealed? mouse-square)))
|
||||||
|
(game-num-flagged-set!
|
||||||
|
game
|
||||||
|
((if (square-flagged? mouse-square) sub1 add1) (game-num-flagged game)))
|
||||||
(square-flagged?-set! mouse-square (not (square-flagged? mouse-square))))
|
(square-flagged?-set! mouse-square (not (square-flagged? mouse-square))))
|
||||||
|
|
||||||
|
(when (and mouse-in-bounds? (or (button-pressed? 'left) (button-pressed? 'middle)))
|
||||||
|
(if (and (square-revealed? mouse-square)
|
||||||
|
(= (square-num-adjacent mouse-square)
|
||||||
|
(length
|
||||||
|
(filter square-flagged?
|
||||||
|
(game-around game mouse-x mouse-y)))))
|
||||||
|
(game-map-around
|
||||||
|
(lambda (game x y)
|
||||||
|
(unless (square-flagged? (game-square-at game x y))
|
||||||
|
(game-reveal! game x y)))
|
||||||
|
game mouse-x mouse-y)
|
||||||
|
(game-reveal! game mouse-x mouse-y)))
|
||||||
|
|
||||||
redraw?)
|
redraw?)
|
||||||
|
|
||||||
|
; flags don't actually matter!
|
||||||
|
(define (game-won? game)
|
||||||
|
(define won? #t)
|
||||||
|
(vector-for-each
|
||||||
|
(lambda (square)
|
||||||
|
(when (boolean=? (square-mine? square) (square-revealed? square))
|
||||||
|
(set! won? #f)))
|
||||||
|
(game-squares game))
|
||||||
|
won?)
|
||||||
|
|
||||||
(define (draw-write obj x y size color)
|
(define (draw-write obj x y size color)
|
||||||
(draw-text (with-output-to-string (lambda () (write obj)))
|
(draw-text (with-output-to-string (lambda () (write obj)))
|
||||||
x y size color))
|
x y size color))
|
||||||
|
@ -643,8 +681,7 @@
|
||||||
(set-vector2-x! draw-pos (+ (vector2-x pos) (* x square-width)))
|
(set-vector2-x! draw-pos (+ (vector2-x pos) (* x square-width)))
|
||||||
(set-vector2-y! draw-pos (+ (vector2-y pos) (* y square-width)))
|
(set-vector2-y! draw-pos (+ (vector2-y pos) (* y square-width)))
|
||||||
(blit-square skin (game-square-type-at game x y) draw-pos))
|
(blit-square skin (game-square-type-at game x y) draw-pos))
|
||||||
game)
|
game))
|
||||||
)
|
|
||||||
|
|
||||||
(define (game-draw game skin)
|
(define (game-draw game skin)
|
||||||
(draw-game-squares game skin vector2-origin))
|
(draw-game-squares game skin vector2-origin))
|
||||||
|
@ -654,7 +691,10 @@
|
||||||
(define (run-game mines width height)
|
(define (run-game mines width height)
|
||||||
(init-window (* width square-width) (* height square-width) "mineschemer")
|
(init-window (* width square-width) (* height square-width) "mineschemer")
|
||||||
(set-target-fps 60)
|
(set-target-fps 60)
|
||||||
|
(let ([seed (time-nanosecond (current-time))])
|
||||||
|
(display "seed: ") (display seed)
|
||||||
|
(newline)
|
||||||
|
(random-seed seed))
|
||||||
(let ([skin (load-skin "xp-flowers.bmp")]
|
(let ([skin (load-skin "xp-flowers.bmp")]
|
||||||
[game (new-game mines width height)])
|
[game (new-game mines width height)])
|
||||||
;; (display skin)
|
;; (display skin)
|
||||||
|
@ -672,7 +712,12 @@
|
||||||
; seems so
|
; seems so
|
||||||
;; (clear-background BLACK)
|
;; (clear-background BLACK)
|
||||||
; okay, we could be a bit smarter about what we redraw, but redrawing shouldn't leak *any* memory
|
; okay, we could be a bit smarter about what we redraw, but redrawing shouldn't leak *any* memory
|
||||||
(game-draw game skin))
|
(game-draw game skin)
|
||||||
|
; hacky, yeah
|
||||||
|
(when (game-over? game)
|
||||||
|
(draw-text "GAME OVER" 0 0 20 (color 255 0 0)))
|
||||||
|
(when (game-won? game)
|
||||||
|
(draw-text "A COMPLETER IS YOU 0 20 20" (color 247 231 54))))
|
||||||
#;(draw-mouse-info BLACK)
|
#;(draw-mouse-info BLACK)
|
||||||
))
|
))
|
||||||
(unload-texture skin)
|
(unload-texture skin)
|
||||||
|
|
Loading…
Reference in a new issue