done enough! flaked
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68d2060e3e
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557eb3316e
2 changed files with 26 additions and 5 deletions
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@ -13,6 +13,14 @@
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in {
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schemas = flake-schemas.schemas;
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packages = forEachSupportedSystem ({ pkgs }: {
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default = pkgs.writeShellScriptBin "mineschemer" ''
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${pkgs.chez}/bin/scheme --script ${
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pkgs.writeText "main.scm" (builtins.readFile ./main.scm)
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} $@
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'';
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});
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devShells = forEachSupportedSystem ({ pkgs }: {
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default = pkgs.mkShell {
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23
main.scm
23
main.scm
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@ -690,13 +690,14 @@
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; draw-game-over as a separate thing would be nice
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; the game shows -99 when (- num-mines num-flagged) is less than -99
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(define (run-game mines width height)
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(define (run-game mines width height seed)
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(init-window (* width square-width) (* height square-width) "mineschemer")
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(set-target-fps 60)
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(let ([seed (time-nanosecond (current-time))])
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(display "seed: ") (display seed)
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(newline)
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(random-seed seed))
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(display "seed: ") (display seed)
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(newline)
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(random-seed seed)
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(let ([skin (load-skin "xp-flowers.bmp")]
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[game (new-game mines width height)])
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;; (display skin)
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@ -728,3 +729,15 @@
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; let's save playing with shaders for later
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; seems like minesweeper.online doesn't need middle-clicking to be separate (left-clicking performs the same function)
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(define (get-nano-seed)
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(time-nanosecond (current-time)))
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(unless (and
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(>= 4 (length (command-line-arguments)) 3)
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(for-all number? (map string->number (command-line-arguments))))
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(display "i need 3-4 numbers (MINES WIDTH HEIGHT SEED)")
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(exit 1))
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(apply run-game (append (map string->number (command-line-arguments))
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(list (get-nano-seed))))
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