c test works great. ugh
This commit is contained in:
parent
78cb723004
commit
fe8c727392
3 changed files with 121 additions and 9 deletions
|
@ -23,6 +23,8 @@
|
|||
];
|
||||
|
||||
LD_LIBRARY_PATH="${pkgs.raylib}/lib";
|
||||
# not necessary
|
||||
LIBRARY_PATH="${pkgs.raylib}/include";
|
||||
};
|
||||
});
|
||||
};
|
||||
|
|
20
main.c
Normal file
20
main.c
Normal file
|
@ -0,0 +1,20 @@
|
|||
#include "raylib.h"
|
||||
|
||||
int main() {
|
||||
InitWindow(100, 100, "hello from C");
|
||||
|
||||
Texture2D texture = LoadTexture("skins/xp-flowers.bmp");
|
||||
SetTargetFPS(120);
|
||||
|
||||
while (!WindowShouldClose()) {
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
DrawTexture(texture, 50, 50, WHITE);
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
UnloadTexture(texture);
|
||||
CloseWindow();
|
||||
|
||||
return 0;
|
||||
}
|
108
main.scm
108
main.scm
|
@ -2,6 +2,7 @@
|
|||
; main thing i'd like to do is be compatible with these:
|
||||
; https://www.mzrg.com/mines/msx/index.html
|
||||
; let's do about the minimum to do what i want
|
||||
; keep the names almost exactly the same for googling's sake
|
||||
|
||||
(load-shared-object "libraylib.so")
|
||||
|
||||
|
@ -72,6 +73,17 @@
|
|||
(define get-fps
|
||||
(foreign-procedure #f "GetFPS" () int))
|
||||
|
||||
; filesystem
|
||||
|
||||
(define get-working-directory
|
||||
(foreign-procedure #f "GetWorkingDirectory" () string))
|
||||
|
||||
(define get-application-directory
|
||||
(foreign-procedure #f "GetApplicationDirectory" () string))
|
||||
|
||||
(define change-directory
|
||||
(foreign-procedure #f "ChangeDirectory" (string) boolean))
|
||||
|
||||
; text
|
||||
|
||||
(define draw-fps
|
||||
|
@ -82,6 +94,7 @@
|
|||
|
||||
; texture
|
||||
|
||||
; shouldn't really need to use these structs, just pass them around
|
||||
(define-ftype Image
|
||||
(struct
|
||||
[data void*]
|
||||
|
@ -90,8 +103,67 @@
|
|||
[mipmaps int]
|
||||
[format int]))
|
||||
|
||||
(define-ftype Texture
|
||||
(struct
|
||||
[id unsigned]
|
||||
[width int]
|
||||
[height int]
|
||||
[mipmaps int]
|
||||
[format int]))
|
||||
|
||||
(define-ftype Texture2D Texture)
|
||||
|
||||
; really need this one though
|
||||
(define-ftype Rectangle
|
||||
(struct
|
||||
[x float]
|
||||
[y float]
|
||||
[width float]
|
||||
[height float]))
|
||||
|
||||
(define (set-rectangle-x! rect x) (ftype-set! Rectangle (x) rect (exact->inexact x)))
|
||||
(define (set-rectangle-y! rect y) (ftype-set! Rectangle (y) rect (exact->inexact y)))
|
||||
(define (set-rectangle-width! rect width) (ftype-set! Rectangle (width) rect (exact->inexact width)))
|
||||
(define (set-rectangle-height! rect height) (ftype-set! Rectangle (height) rect (exact->inexact height)))
|
||||
|
||||
(define rectangle
|
||||
(case-lambda
|
||||
[(x y width) (rectangle x y width width)]
|
||||
[(x y width height)
|
||||
(define rect (make-ftype-pointer Rectangle (foreign-alloc (ftype-sizeof Rectangle))))
|
||||
(set-rectangle-x! rect x)
|
||||
(set-rectangle-y! rect y)
|
||||
(set-rectangle-width! rect width)
|
||||
(set-rectangle-height! rect height)
|
||||
rect]))
|
||||
|
||||
(define-ftype Vector2
|
||||
(struct
|
||||
[x float]
|
||||
[y float]))
|
||||
|
||||
(define (set-vector2-x! vec2 x) (ftype-set! Vector2 (x) vec2 (exact->inexact x)))
|
||||
(define (set-vector2-y! vec2 y) (ftype-set! Vector2 (y) vec2 (exact->inexact y)))
|
||||
|
||||
(define (vector2 x y)
|
||||
(define vec2 (make-ftype-pointer Vector2 (foreign-alloc (ftype-sizeof Vector2))))
|
||||
(set-vector2-x! vec2 x)
|
||||
(set-vector2-y! vec2 y)
|
||||
vec2)
|
||||
|
||||
(define load-image
|
||||
(foreign-procedure #f "LoadImage" (string) (& Image)))
|
||||
(foreign-procedure #f "LoadImage" (string) (* Image)))
|
||||
|
||||
(define load-texture
|
||||
(foreign-procedure #f "LoadTexture" (string) (* Texture2D)))
|
||||
|
||||
(define unload-texture
|
||||
(foreign-procedure #f "UnloadTexture" ((& Texture2D)) void))
|
||||
|
||||
(define draw-texture-rec
|
||||
(foreign-procedure #f "DrawTextureRec" ((& Texture2D) (& Rectangle) (& Vector2) (& Color)) void))
|
||||
|
||||
; we only really need the rec version
|
||||
|
||||
; scheme magicks
|
||||
|
||||
|
@ -118,18 +190,36 @@
|
|||
|
||||
; my stuff :]
|
||||
|
||||
(define *skin-paths* '("./skins" "."))
|
||||
|
||||
(define (load-skin filename)
|
||||
(define path
|
||||
(find file-exists?
|
||||
(map (lambda (p) (string-append p "/" filename))
|
||||
*skin-paths*)))
|
||||
(unless path
|
||||
(error 'load-skin (string-append "failed to load `" filename "`. tried paths " (with-output-to-string (lambda () (write *skin-paths*))))))
|
||||
(load-texture path))
|
||||
|
||||
|
||||
(define (main)
|
||||
(init-window 100 100 "hello")
|
||||
(set-target-fps 120)
|
||||
(set-target-fps 60)
|
||||
|
||||
(until (window-should-close?)
|
||||
(with-draw
|
||||
(clear-background (color 245 245 245 255))
|
||||
(draw-fps 0 0)
|
||||
(draw-text "wow awesome" 0 20 20 (color 0 0 0))))
|
||||
(let ([skin (load-texture "skins/xp-flowers.bmp")])
|
||||
(display skin)
|
||||
(newline)
|
||||
|
||||
(close-window))
|
||||
; with the actual game, we probably don't have to draw every time
|
||||
(until (window-should-close?)
|
||||
(with-draw
|
||||
(clear-background (color 245 245 245))
|
||||
(draw-texture-rec skin (rectangle 0 0 100) (vector2 0 0) (color 255 255 255))
|
||||
(draw-fps 0 0)
|
||||
(draw-text "wow awesome" 0 20 20 (color 0 0 0))))
|
||||
|
||||
(main)
|
||||
(unload-texture skin)
|
||||
(close-window)))
|
||||
|
||||
;; (main)
|
||||
|
||||
|
|
Loading…
Reference in a new issue