#include "raylib.h" #include int main() { InitWindow(100, 100, "hello from C"); printf("%s\n", GetApplicationDirectory()); Texture2D texture = LoadTexture("skins/xp-flowers.bmp"); Texture2D fail = LoadTexture("fail"); SetTargetFPS(120); while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(RAYWHITE); DrawTexture(texture, 0, 0, WHITE); EndDrawing(); } UnloadTexture(texture); CloseWindow(); return 0; }