252 lines
6.5 KiB
Scheme
252 lines
6.5 KiB
Scheme
#!r6rs
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; main thing i'd like to do is be compatible with these:
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; https://www.mzrg.com/mines/msx/index.html
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; let's do about the minimum to do what i want
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; keep the names almost exactly the same for googling's sake
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(load-shared-object "libraylib.so")
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; color
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(define-ftype Color
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(struct
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[r unsigned-8]
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[g unsigned-8]
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[b unsigned-8]
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[a unsigned-8]))
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(define (set-color-r! color r) (ftype-set! Color (r) color r))
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(define (set-color-g! color g) (ftype-set! Color (g) color g))
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(define (set-color-b! color b) (ftype-set! Color (b) color b))
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(define (set-color-a! color a) (ftype-set! Color (a) color a))
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(define (color-r color) (ftype-ref Color (r) color))
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(define (color-g color) (ftype-ref Color (g) color))
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(define (color-b color) (ftype-ref Color (b) color))
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(define (color-a color) (ftype-ref Color (a) color))
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(define (color-components c) (list (color-r c) (color-g c) (color-b c) (color-a c)))
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(define color
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(case-lambda
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[(r g b) (color r g b 255)]
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[(r g b a)
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(define c (make-ftype-pointer Color (foreign-alloc (ftype-sizeof Color))))
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(set-color-r! c r)
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(set-color-g! c g)
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(set-color-b! c b)
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(set-color-a! c a)
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c]))
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;; (define c (color 1 2 3 4))
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;; (display (list (color-r c) (color-g c) (color-b c) (color-a c)))
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; window
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(define init-window
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(foreign-procedure #f "InitWindow" (int int string) void))
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(define close-window
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(foreign-procedure #f "CloseWindow" () void))
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(define window-should-close?
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(foreign-procedure #f "WindowShouldClose" () boolean))
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; drawing
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(define clear-background
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(foreign-procedure #f "ClearBackground" ((& Color)) void))
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(define begin-drawing
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(foreign-procedure #f "BeginDrawing" () void))
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(define end-drawing
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(foreign-procedure #f "EndDrawing" () void))
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; timing
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(define set-target-fps
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(foreign-procedure #f "SetTargetFPS" (int) void))
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(define get-frame-time
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(foreign-procedure #f "GetFrameTime" () float))
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(define get-time
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(foreign-procedure #f "GetTime" () double))
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(define get-fps
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(foreign-procedure #f "GetFPS" () int))
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; filesystem
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(define get-working-directory
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(foreign-procedure #f "GetWorkingDirectory" () string))
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(define get-application-directory
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(foreign-procedure #f "GetApplicationDirectory" () string))
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(define change-directory
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(foreign-procedure #f "ChangeDirectory" (string) boolean))
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; text
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(define draw-fps
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(foreign-procedure #f "DrawFPS" (int int) void))
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(define draw-text
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(foreign-procedure #f "DrawText" (string int int int (& Color)) void))
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; texture
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; shouldn't really need to use these structs, just pass them around
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; which is what we could use void* for... oops.
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(define-ftype Image
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(struct
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[data void*]
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[width int]
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[height int]
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[mipmaps int]
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[format int]))
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(define-ftype Texture
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(struct
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[id unsigned]
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[width int]
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[height int]
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[mipmaps int]
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[format int]))
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(define-ftype Texture2D Texture)
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; really need this one though
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(define-ftype Rectangle
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(struct
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[x float]
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[y float]
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[width float]
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[height float]))
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(define (set-rectangle-x! rect x) (ftype-set! Rectangle (x) rect (exact->inexact x)))
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(define (set-rectangle-y! rect y) (ftype-set! Rectangle (y) rect (exact->inexact y)))
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(define (set-rectangle-width! rect width) (ftype-set! Rectangle (width) rect (exact->inexact width)))
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(define (set-rectangle-height! rect height) (ftype-set! Rectangle (height) rect (exact->inexact height)))
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(define rectangle
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(case-lambda
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[(x y width) (rectangle x y width width)]
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[(x y width height)
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(define rect (make-ftype-pointer Rectangle (foreign-alloc (ftype-sizeof Rectangle))))
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(set-rectangle-x! rect x)
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(set-rectangle-y! rect y)
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(set-rectangle-width! rect width)
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(set-rectangle-height! rect height)
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rect]))
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(define-ftype Vector2
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(struct
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[x float]
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[y float]))
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(define (set-vector2-x! vec2 x) (ftype-set! Vector2 (x) vec2 (exact->inexact x)))
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(define (set-vector2-y! vec2 y) (ftype-set! Vector2 (y) vec2 (exact->inexact y)))
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(define (vector2 x y)
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(define vec2 (make-ftype-pointer Vector2 (foreign-alloc (ftype-sizeof Vector2))))
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(set-vector2-x! vec2 x)
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(set-vector2-y! vec2 y)
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vec2)
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; adapted from https://github.com/Yunoinsky/chez-raylib/blob/main/src/raylib.sls
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(define load-image
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(let ([f (foreign-procedure #f "LoadImage"
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(string)
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(& Image))])
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(case-lambda
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[(file-name)
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(let ([ret (make-ftype-pointer
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Image
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(foreign-alloc (ftype-sizeof Image)))])
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(f ret file-name)
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ret)]
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[(struct file-name) (f struct file-name) struct])))
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(define load-texture
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(let ([f (foreign-procedure #f "LoadTexture"
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(string)
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(& Texture))])
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(case-lambda
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[(file-name)
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(let ([ret (make-ftype-pointer
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Texture
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(foreign-alloc (ftype-sizeof Texture)))])
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(f ret file-name)
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ret)]
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[(struct file-name) (f struct file-name) struct])))
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(define unload-texture
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(foreign-procedure #f "UnloadTexture" ((& Texture2D)) void))
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(define draw-texture-rec
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(foreign-procedure #f "DrawTextureRec" ((& Texture2D) (& Rectangle) (& Vector2) (& Color)) void))
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; we only really need the rec version
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; scheme magicks
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(define-syntax with-draw
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(syntax-rules ()
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[(_ body ...)
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(begin (begin-drawing)
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body ...
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(end-drawing))]))
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(define-syntax while
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(syntax-rules ()
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[(_ test body ...)
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(do []
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[(not test) #f]
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body ...)]))
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(define-syntax until
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(syntax-rules ()
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[(_ test body ...)
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(do []
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[test #f]
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body ...)]))
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; my stuff :]
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(define *skin-paths* '("./skins" "."))
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(define (load-skin filename)
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(define path
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(find file-exists?
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(map (lambda (p) (string-append p "/" filename))
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*skin-paths*)))
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(unless path
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(error
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'load-skin
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(string-append
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"failed to load `" filename "`. tried paths "
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(with-output-to-string (lambda () (write *skin-paths*))))))
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(load-texture path))
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(define (main)
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(init-window 100 100 "hello")
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(set-target-fps 60)
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(let ([skin (load-texture "skins/xp-flowers.bmp")])
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(display skin)
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(newline)
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; with the actual game, we probably don't have to draw every time
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(until (window-should-close?)
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(with-draw
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(clear-background (color 245 245 245))
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(draw-texture-rec skin (rectangle 0 0 100) (vector2 0 0) (color 255 255 255))
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(draw-fps 0 0)
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(draw-text "wow awesome" 0 20 20 (color 0 0 0))))
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(unload-texture skin)
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(close-window)))
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(main)
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