From 73d06f1533764c6e3d45c6e36df568a78082db13 Mon Sep 17 00:00:00 2001
From: mehbark <terezi@pyrope.net>
Date: Tue, 11 Mar 2025 16:33:11 -0400
Subject: [PATCH] mvp

---
 Cargo.lock  | 544 ++++++++++++++++++++++++++++++++++++++++++++++++++++
 Cargo.toml  |  12 ++
 src/main.rs | 298 ++++++++++++++++++++++++++++
 3 files changed, 854 insertions(+)
 create mode 100644 Cargo.lock
 create mode 100644 Cargo.toml
 create mode 100644 src/main.rs

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+clap = { version = "4.5.32", features = ["derive"] }
+image = { version = "0.25.5", default-features = false, features = ["png", "gif"] }
+lazy_static = "1.5.0"
+rand = "0.9.0"
+serde = { version = "1.0.219", features = ["derive"] }
+serde_json = "1.0.140"
diff --git a/src/main.rs b/src/main.rs
new file mode 100644
index 0000000..1aec271
--- /dev/null
+++ b/src/main.rs
@@ -0,0 +1,298 @@
+#![allow(clippy::cast_sign_loss, clippy::cast_possible_wrap)]
+// translate type efficacies to probabilities
+
+// https://github.com/filipekiss/pokemon-type-chart/blob/master/types.json
+const TYPE_ADVANTAGES_SRC: &str = include_str!("types.json");
+// https://gist.github.com/apaleslimghost/0d25ec801ca4fc43317bcff298af43c3 (titlecased)
+const TYPE_COLORS_SRC: &str = include_str!("type-colors.json");
+
+use std::{
+    collections::{HashMap, HashSet},
+    fmt,
+    path::PathBuf,
+    process,
+};
+
+use clap::Parser;
+use image::{ImageBuffer, Rgb};
+use lazy_static::lazy_static;
+use rand::{
+    distr::{Distribution, StandardUniform},
+    Rng,
+};
+use serde::Deserialize;
+
+fn main() {
+    let Args {
+        width,
+        height,
+        output_file,
+        steps,
+    } = Args::parse();
+
+    let mut rng = rand::rng();
+    let mut game = Game::new_random(width, height, &mut rng);
+    for _ in 0..steps {
+        game.step(&mut rng);
+    }
+
+    // TODO: refactor to error enum to avoid this
+    // TODO: animation (at least fast image sequence)
+    // if we need more errors
+    if let Err(e) = ImageBuffer::from(game).save(output_file) {
+        eprintln!("error saving image: {e}");
+        process::exit(1);
+    }
+}
+
+lazy_static! {
+    static ref TYPE_ADVANTAGES: HashMap<Type, TypeAdvantage> = {
+        let rows: Vec<TypeAdvantageRow> = serde_json::from_str(TYPE_ADVANTAGES_SRC).unwrap();
+        rows.into_iter().map(|r| (r.name, r.into())).collect()
+    };
+    static ref TYPE_COLORS: HashMap<Type, Rgb<u8>> = {
+        let colors: HashMap<Type, String> = serde_json::from_str(TYPE_COLORS_SRC).unwrap();
+        colors
+            .into_iter()
+            .map(|(typ, color)| {
+                let color = u32::from_str_radix(&color[1..], 16).unwrap();
+                let [_, r, g, b] = color.to_be_bytes();
+                (typ, Rgb([r, g, b]))
+            })
+            .collect()
+    };
+}
+
+#[derive(Debug, clap::Parser)]
+struct Args {
+    width: u16,
+    height: u16,
+    #[arg(short, long)]
+    output_file: PathBuf,
+    #[arg(short, long)]
+    steps: u32,
+}
+
+#[derive(Debug, Clone)]
+struct Game {
+    width: i32,
+    height: i32,
+    field: Vec<Type>,
+}
+
+impl Game {
+    fn new_random(width: u16, height: u16, rng: &mut impl Rng) -> Self {
+        Self {
+            width: i32::from(width),
+            height: i32::from(height),
+            field: (0..(width * height)).map(|_| rng.random()).collect(),
+        }
+    }
+
+    fn in_bounds(&self, x: i32, y: i32) -> bool {
+        (0..self.width).contains(&x) && (0..self.height).contains(&y)
+    }
+
+    fn at(&self, x: i32, y: i32) -> Option<Type> {
+        if self.in_bounds(x, y) {
+            self.field.get((x + y * self.width) as usize).copied()
+        } else {
+            None
+        }
+    }
+
+    fn set(&mut self, x: i32, y: i32, to: Type) {
+        if self.in_bounds(x, y) {
+            self.field[(x + y * self.width) as usize] = to;
+        }
+    }
+
+    // let's see if we can get away with not swapping the field
+    // nah it's easy
+    fn step(&mut self, rng: &mut impl Rng) {
+        let mut next = self.clone();
+        for x in 0..self.width {
+            for y in 0..self.height {
+                let dx = rng.random_range(-1..=1);
+                let dy = rng.random_range(-1..=1);
+                if dx == dy {
+                    continue;
+                }
+
+                let (ox, oy) = (x + dx, y + dy);
+                let Some(other) = self.at(ox, oy) else {
+                    continue;
+                };
+                let here = self.at(x, y).unwrap();
+                let won = rng.random::<f32>() >= here.win_chance(other);
+                if won {
+                    next.set(ox, oy, here);
+                } else {
+                    next.set(x, y, other);
+                }
+            }
+        }
+        self.field = next.field;
+    }
+}
+
+impl From<Game> for ImageBuffer<Rgb<u8>, Vec<u8>> {
+    fn from(val: Game) -> Self {
+        ImageBuffer::from_fn(val.width as u32, val.height as u32, |x, y| {
+            val.at(x as i32, y as i32).unwrap().color()
+        })
+    }
+}
+
+#[derive(Debug, Deserialize, PartialEq, Eq, Hash, Clone, Copy)]
+enum Type {
+    Normal,
+    Fire,
+    Water,
+    Electric,
+    Grass,
+    Ice,
+    Fighting,
+    Poison,
+    Ground,
+    Flying,
+    Psychic,
+    Bug,
+    Rock,
+    Ghost,
+    Dragon,
+    Dark,
+    Steel,
+    Fairy,
+}
+
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
+enum Efficacy {
+    Super,
+    Neutral,
+    NotVery,
+    Immune,
+}
+
+impl Type {
+    const UNIVERSE: [Type; 18] = [
+        Self::Normal,
+        Self::Fire,
+        Self::Water,
+        Self::Electric,
+        Self::Grass,
+        Self::Ice,
+        Self::Fighting,
+        Self::Poison,
+        Self::Ground,
+        Self::Flying,
+        Self::Psychic,
+        Self::Bug,
+        Self::Rock,
+        Self::Ghost,
+        Self::Dragon,
+        Self::Dark,
+        Self::Steel,
+        Self::Fairy,
+    ];
+
+    fn color(self) -> Rgb<u8> {
+        TYPE_COLORS[&self]
+    }
+
+    fn advantage(self) -> &'static TypeAdvantage {
+        &TYPE_ADVANTAGES[&self]
+    }
+
+    // nothing is immune to itself, phew
+    fn win_chance(self, other: Type) -> f32 {
+        use Efficacy::{Immune, Neutral, NotVery, Super};
+        let self_eff = self.efficacy(other);
+        let def_eff = other.efficacy(self);
+        // if you are twice as effective, you should win twice as often: 2/3 vs 1/3
+        // if you are four times as effective, you should win four times as often: 4/5 vs 1/5
+        match (self_eff, def_eff) {
+            (Super, Super) | (Neutral, Neutral) | (NotVery, NotVery) | (Immune, Immune) => 0.5,
+            (Immune, _) => 1.0,
+            (_, Immune) => 0.0,
+            (Efficacy::Super, Efficacy::Neutral) | (Efficacy::Neutral, Efficacy::NotVery) => {
+                2. / 3.
+            }
+            (Efficacy::Neutral, Efficacy::Super) | (Efficacy::NotVery, Efficacy::Neutral) => {
+                1. / 3.
+            }
+            (Efficacy::Super, Efficacy::NotVery) => 4. / 5.,
+            (Efficacy::NotVery, Efficacy::Super) => 1. / 5.,
+        }
+    }
+
+    fn efficacy(self, defender: Type) -> Efficacy {
+        if defender.is_immune_to(self) {
+            return Efficacy::Immune;
+        }
+        if self.is_strong_against(defender) {
+            return Efficacy::Super;
+        }
+        if self.is_weak_against(defender) {
+            return Efficacy::NotVery;
+        }
+        Efficacy::Neutral
+    }
+
+    fn is_immune_to(self, other: Type) -> bool {
+        other.advantage().immunes.contains(&self)
+    }
+
+    fn is_strong_against(self, other: Type) -> bool {
+        self.advantage().strengths.contains(&other)
+    }
+
+    fn is_weak_against(self, other: Type) -> bool {
+        self.advantage().weaknesses.contains(&other)
+    }
+}
+
+impl Distribution<Type> for StandardUniform {
+    fn sample<R: rand::Rng + ?Sized>(&self, rng: &mut R) -> Type {
+        Type::UNIVERSE[rng.random_range(0..(Type::UNIVERSE.len()))]
+    }
+}
+
+impl fmt::Display for Type {
+    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+        write!(f, "{self:?}")
+    }
+}
+
+#[derive(Debug, Deserialize)]
+struct TypeAdvantageRow {
+    name: Type,
+    immunes: HashSet<Type>,
+    strengths: HashSet<Type>,
+    weaknesses: HashSet<Type>,
+}
+
+/// Stats for the _attacker_.
+#[derive(Debug)]
+struct TypeAdvantage {
+    immunes: HashSet<Type>,
+    strengths: HashSet<Type>,
+    weaknesses: HashSet<Type>,
+}
+
+impl From<TypeAdvantageRow> for TypeAdvantage {
+    fn from(
+        TypeAdvantageRow {
+            immunes,
+            strengths,
+            weaknesses,
+            ..
+        }: TypeAdvantageRow,
+    ) -> Self {
+        Self {
+            immunes,
+            strengths,
+            weaknesses,
+        }
+    }
+}