use put_pixel
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00607122dd
commit
f3ec466003
1 changed files with 4 additions and 1 deletions
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@ -38,9 +38,11 @@ fn main() {
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let step_digits = format!("{steps}").len();
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for i in 0..steps {
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rng.fill_bytes(&mut rolls);
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let GameStep { old, new } = game.step(last, &mut rng, &rolls);
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game = new;
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last = old;
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game.write_to_buffer(&mut buffer);
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let path = format!("{output_prefix}{i:0OUTPUT_DIGITS$}.png");
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@ -48,6 +50,7 @@ fn main() {
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eprintln!("error saving image: {e}");
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process::exit(1);
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}
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eprintln!("step {:step_digits$}/{steps}", i + 1);
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}
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}
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@ -151,7 +154,7 @@ impl Game {
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assert_eq!(self.height as u32, buffer.height());
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for x in 0..self.width {
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for y in 0..self.height {
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buffer[(x as u32, y as u32)] = self.at(x, y).unwrap().color();
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buffer.put_pixel(x as u32, y as u32, self.at(x, y).unwrap().color());
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}
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}
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}
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