just look at the signs of the difference between the left and right sides of the equation at four points for each pixel. then fill the pixel if not every sample has the same sign
@@ -170,7 +231,7 @@ h2 {
background-position: 2cm -0.3cm;
background-repeat: no-repeat;
color: #2c2c2c;
- //padding: 0.5cm 1cm;
+ /* padding: 0.5cm 1cm; */
font-family: "Charter", charter, serif;
outline: 0.2cm solid black;
filter: blur(0.25px);
@@ -238,6 +299,7 @@ fair warning: especially with larger batch sizes, this is liable to freeze up th
3.
1 digits in batches of
gotta say, it's really sweet working with native generators. not really necessary here, but elegant.
bigints were the real hero, i almost discarded the idea before i remembered js had them :P
@@ -290,6 +353,7 @@ bigints were the real hero, i almost discarded the idea before i remembered js h
i hope i can do it!
best guess: idk
i did it! not super efficiently, but it was fun. the slider goes up to 12, which is really pushing it, so exercise caution
@@ -326,6 +391,7 @@ best.innerText = inside * 4;
and i'd like to implement my favorite approach here
in batches of
current best guess: 0/0 * 4 = idk
this is thoroughly ingrained in my brain, but i hope it's still fairly intuitive for others.
@@ -367,6 +434,7 @@ i like how the boundary becomes more clear with more samples, it makes the accur
that might be here! in ! th efuture
= samples2
okay dang this looks freaking great. hue is based on angle, look at the code! i love this
i have decided that instead of making it more accurate, i will leave it at this place of looking very cool
@@ -445,6 +514,7 @@ that might be here! in ! th efuture
i realized something when talking about s7: i may be stupid.
-first of all, it's worth understanding that s7 is actually my third go at this technique,
+
i realized something when talking about s6: i may be stupid.
+first of all, it's worth understanding that s6 is actually my third go at this technique,
the first time was on about:blank in canvas, and the second time was in picotron.