diff --git a/site-src/law1.mdx b/site-src/law1.mdx index acdb6e2..f3c4b3d 100644 --- a/site-src/law1.mdx +++ b/site-src/law1.mdx @@ -6,6 +6,7 @@ description: Even a 100% curve will disappoint some people because every score is now meaninglessly high. tags: post,short,law date: 2026-05-26 23:02:29 -4 +updated: 2026-05-31T12:45:18-04:00 --- export const gpa = GPA; @@ -35,7 +36,9 @@ that it should be possible to sell potions at shops. Being a few gold short of a valuable purchase is frustrating and often not strategically interesting (gold rewards are random within a range), but this proposed solution would create situations where you are just shy even after selling your potions. +ABS challenges, added in the 2026 MaLB season, can have a major impact on the game, so fans are understandably upset when an Ump’s beneficial call is overturned because the ball was barely within or without the strike zone. +It has been suggested that some percentage of the ball, say 15%, should have to be in the strike zone for it to count as a strike. +Again, this would just create a new zone that the ball could be barely within or without. + Competitive Pokémon has a truly staggering number of relevant breakpoints. Investing {evs} in a stat lets you survive, kill, or outspeed more often, but it is always at the cost of another stat, which means giving up surviving, killing, or outspeeding in other situations. - -I feel like I am missing some obvious example. diff --git a/site-src/res/main.css b/site-src/res/main.css index b8c8e0a..56bb3b6 100644 --- a/site-src/res/main.css +++ b/site-src/res/main.css @@ -195,7 +195,8 @@ pre > code { abbr { text-decoration: none; - --fv-smcp: "smcp" on; + /* V disabled for MaLB */ + /* --fv-smcp: "smcp" on; */ --fv-c2sc: "c2sc" on; /* letter-spacing: 0.03em;