diff --git a/site-src/law1.mdx b/site-src/law1.mdx
index acdb6e2..f3c4b3d 100644
--- a/site-src/law1.mdx
+++ b/site-src/law1.mdx
@@ -6,6 +6,7 @@ description:
Even a 100% curve will disappoint some people because every score is now meaninglessly high.
tags: post,short,law
date: 2026-05-26 23:02:29 -4
+updated: 2026-05-31T12:45:18-04:00
---
export const gpa = GPA;
@@ -35,7 +36,9 @@ that it should be possible to sell potions at shops.
Being a few gold short of a valuable purchase is frustrating and often not strategically interesting (gold rewards are random within a range),
but this proposed solution would create situations where you are just shy even after selling your potions.
+ABS challenges, added in the 2026 MaLB season, can have a major impact on the game, so fans are understandably upset when an Ump’s beneficial call is overturned because the ball was barely within or without the strike zone.
+It has been suggested that some percentage of the ball, say 15%, should have to be in the strike zone for it to count as a strike.
+Again, this would just create a new zone that the ball could be barely within or without.
+
Competitive Pokémon has a truly staggering number of relevant breakpoints.
Investing {evs} in a stat lets you survive, kill, or outspeed more often, but it is always at the cost of another stat, which means giving up surviving, killing, or outspeeding in other situations.
-
-I feel like I am missing some obvious example.
diff --git a/site-src/res/main.css b/site-src/res/main.css
index b8c8e0a..56bb3b6 100644
--- a/site-src/res/main.css
+++ b/site-src/res/main.css
@@ -195,7 +195,8 @@ pre > code {
abbr {
text-decoration: none;
- --fv-smcp: "smcp" on;
+ /* V disabled for MaLB */
+ /* --fv-smcp: "smcp" on; */
--fv-c2sc: "c2sc" on;
/*
letter-spacing: 0.03em;