KILL eggbug done enough
noped out of the timer lol
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7b08665427
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1 changed files with 17 additions and 1 deletions
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@ -60,7 +60,7 @@ const Defeated: Component = ({ last_health, max_health }) => (
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eggbug is physically unharmed, emotionally destroyed <br />
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eggbug is physically unharmed, emotionally destroyed <br />
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... <br />
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... <br />
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ok eggbug is fine now <br />
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ok eggbug is fine now <br />
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"reeadbug" to "killbug"
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"re bug" to "killbug"
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</div>
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</div>
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);
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);
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@ -117,11 +117,27 @@ const Battle: Component = ({
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<Defeated last_health={last_health} max_health={max_health} />
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<Defeated last_health={last_health} max_health={max_health} />
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);
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);
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const Timer: Component = () => (
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<details class="timer">
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<summary>
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click this when done (HONOR SYSTEM) (EVEN AMONG EGGBUGS THERE CAN BE
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HONOR)
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<div class="timer-scroll">
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{[
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...new Array(601).fill(undefined).map((_, i) => `${i}s`),
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"∞s",
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]}
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</div>
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</summary>
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</details>
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);
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// a timer would be flippin rad
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// a timer would be flippin rad
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// (it would look like an actual scrolling clock thingie)
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// (it would look like an actual scrolling clock thingie)
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// (because it would have to)
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// (because it would have to)
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debug_render(
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debug_render(
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<Main>
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<Main>
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<Battle max_health={10_000} damage_multiplier={200} damage_bonus={10} />
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<Battle max_health={10_000} damage_multiplier={200} damage_bonus={10} />
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{/* <Timer /> */}
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</Main>
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</Main>
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);
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);
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