crumble: change things to use the same seed
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86
html/crumble.tsx
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86
html/crumble.tsx
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import { ComponentChildren } from "preact";
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import { css, render_and_copy } from "./common.tsx";
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// combine a shake with a fall
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// fall should be more delayed than shake
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// we want outliers (a few letters falling before than others)
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// exponentials should do
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const default_shaky_delay = (x: number) => 5 + 10 * x;
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export type DelayFn = (_: number) => number;
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// exporting these in case they turn out to be useful
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export const Shaky = ({
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children,
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delay_fn = default_shaky_delay,
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}: {
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children: ComponentChildren;
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delay_fn?: DelayFn;
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}) => (
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<div
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style={{
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transform: css.transform(
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css.translate(css.rem(-0.1), css.rem(-0.1))
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),
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animation: `0.2s spin alternate-reverse linear ${delay_fn(
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Math.random()
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)}s infinite`,
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display: css.inline_block,
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}}
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>
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{children}
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</div>
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);
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const default_fall_delay = (x: number) => (3 * x) ** 4;
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export const Fall = ({
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children,
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delay_fn = default_fall_delay,
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}: {
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children: ComponentChildren;
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delay_fn?: DelayFn;
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}) => (
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<div
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style={{
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display: css.inline_block,
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}}
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>
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{children}
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</div>
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);
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const msg = `
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i haven't seen this on other blogs, but some of the posts on mine seem to be kinda unstable?
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if that makes sense?
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like, sometimes i see them shake, and i swear i saw some letters fall
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i know i'm a (convicted?) css criminal, so i'm thinking that this might just be the w3 gods punishing me.
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so. yeah. if you see anything like that on any of my posts let me know
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`.trim();
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// should probably do it word wise so they don't break
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export const Crumble = ({
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msg,
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shaky_delay_fn,
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fall_delay_fn,
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}: {
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msg: string;
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shaky_delay_fn?: DelayFn;
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fall_delay_fn?: DelayFn;
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}) => (
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<div>
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{msg.split("").map(c =>
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/[^\s]/.test(c) ? (
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<Fall delay_fn={fall_delay_fn}>
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<Shaky delay_fn={shaky_delay_fn}>{c}</Shaky>
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</Fall>
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) : c == "\n" ? (
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<br />
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) : (
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c
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)
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)}
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</div>
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);
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render_and_copy(<Crumble msg={msg} />);
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@ -1,5 +1,6 @@
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import { ToggleOnClick, render_and_copy, static_url } from "./common.tsx";
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// kind of want to do transparent (it would slick) but eh
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render_and_copy(
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<ToggleOnClick>
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<img
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