abstract art created

This commit is contained in:
mehbark 2023-07-09 20:51:15 -04:00
parent d1ec92f4fd
commit a8216d1226
3 changed files with 97 additions and 9 deletions

View file

@ -83,14 +83,21 @@ function indent(str: string, amount = 4, char = " "): string {
.join("\n"); .join("\n");
} }
// incomplete, obviously.
const NON_SELF_CLOSING = ["div", "p", "a"];
function render_elem( function render_elem(
{ tag, attributes, children }: NonText, { tag, attributes, children }: NonText,
mini = false, mini = false,
): string { ): string {
if (children.length == 0) { if (children.length == 0) {
return ( if (!NON_SELF_CLOSING.includes(tag)) {
`<${tag}${render_attributes(attributes)}` + (mini ? "/>" : " />") return (
); `<${tag}${render_attributes(attributes)}` + (mini ? "/>" : " />")
);
} else {
return `<${tag}${render_attributes(attributes)}></${tag}>`;
}
} else { } else {
let inner = ""; let inner = "";
let string_last = false; let string_last = false;

View file

@ -1,11 +1,15 @@
import { Attributes, fr, Html, Prop } from "../html.ts"; import { fr, Html, Prop } from "../html.ts";
type SadProp = Prop | undefined | Html | Html[]; type SadProp = Prop | undefined | Html | Html[];
export type Component = ( export type Component = (
attributes: Attributes, props: CProps,
children: Html[], children: Html[],
) => Html; ) => Html;
export type CProps = {
[key: string]: any;
};
interface Props { interface Props {
[key: string]: typeof key extends "children" ? never : SadProp; [key: string]: typeof key extends "children" ? never : SadProp;
children: undefined | Html | Html[]; children: undefined | Html | Html[];
@ -16,12 +20,14 @@ export function create_element(
props_?: Props, props_?: Props,
): Html { ): Html {
const props: Props = props_ ?? { children: [] }; const props: Props = props_ ?? { children: [] };
const children: Html[] = [props.children ?? []].flat(); const children: Html[] = [props.children ?? []].flat().filter((c) =>
const attributes: Attributes = {}; typeof c == "string" || typeof c == "object"
);
const attributes: CProps = {};
for (const [key, val] of Object.entries(props)) { for (const [key, val] of Object.entries(props)) {
if ( if (
key == "children" || typeof val == "undefined" || typeof val == "object" key == "children" || typeof val == "undefined"
) continue; ) continue;
attributes[key] = val; attributes[key] = val;
} }

View file

@ -1,2 +1,77 @@
import { Html, render } from "./html.ts"; import { Html, debug_render } from "./html.ts";
import { Component } from "./jsx/jsx-runtime.ts"; import { Component } from "./jsx/jsx-runtime.ts";
type Square = "x" | "o" | "empty";
type Row = [Square, Square, Square];
type Board = [Row, Row, Row];
type SquareIdx = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
const empty_row: Row = ["empty", "empty", "empty"];
const empty_board: Board = [empty_row, empty_row, empty_row];
//{ board: [r1, r2, r3] }
const square_of_turn = (turn: number): Square => (turn % 2 == 0 ? "x" : "o");
function game_over([[s1, s2, s3], [s4, s5, s6], [s7, s8, s9]]: Board): boolean {
return true;
}
// TODO: strike out and such
const Board: Component = ({ board, turn = 0 }) => (
<div class="state">
{game_over(board) ? (
<div class="whose-turn game-over">Game over!</div>
) : (
<div class="whose-turn">It's {square_of_turn(turn)}'s turn!</div>
)}
<div class="board">
<Row board={board} idx={0} turn={turn} />
<Row board={board} idx={1} turn={turn} />
<Row board={board} idx={2} turn={turn} />
</div>
</div>
);
const Row: Component = ({ board, idx, turn }) => (
<div class="row">
<Cell board={board} idx={idx + 0} turn={turn} />
<Cell board={board} idx={idx + 1} turn={turn} />
<Cell board={board} idx={idx + 2} turn={turn} />
</div>
);
const Cell: Component = ({ board, idx, turn }) => {
const square = get_square(board, idx);
return square == "empty" && turn != "game over" ? (
<details class="cell empty">
<summary></summary>
<SuccBoard board={board} idx={idx} turn={turn} />
</details>
) : (
<div class={`cell ${square}`}>{square != "empty" && square}</div>
);
};
const SuccBoard: Component = ({ board, idx, turn }) => {
const square = square_of_turn(turn);
return (
<Board
board={set_square(board, idx, square)}
turn={game_over(board) ? "game over" : turn + 1}
/>
);
};
function get_square(board: Board, idx: SquareIdx): Square {
return board[Math.floor(idx / 3)][idx % 3];
}
function set_square(board: Board, idx: SquareIdx, to: Square): Board {
const new_board = JSON.parse(JSON.stringify(board)) as Board;
new_board[Math.floor(idx / 3)][idx % 3] = to;
return new_board;
}
debug_render(<Board board={set_square(empty_board, 4, "x")} />);