crumble: better plan
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1 changed files with 8 additions and 5 deletions
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@ -32,7 +32,9 @@ const default_fall_delay = (x: number) => 10 + 25 * x;
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// well should it
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// well should it
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// i think i'll try without that first
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// i think i'll try without that first
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// a slow fall is fun
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// a slow fall is fun
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// i could have some weird hack where there's another copy that's hidden but that seems liek the wrong way to do it
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// i could have some weird hack where there's another copy that's hidden but that seems like the wrong way to do it
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// i think the best way to do it is jump-hackery (jump 0s in to the start
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// (which is 0 displacement when reversed)), then wait, then jump to the real animation
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export const Fall = ({
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export const Fall = ({
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children,
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children,
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delay = 0,
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delay = 0,
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@ -42,9 +44,8 @@ export const Fall = ({
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}) => (
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}) => (
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<span
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<span
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style={{
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style={{
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// transform: css.transform(css.translateY(css.rem(413))),
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transform: css.transform(css.translateY(css.rem(413))),
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// animation: `20s spin reverse linear ${delay}s once`,
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animation: `15s ${delay}s linear once spin`,
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animationDelay: `${delay}s`,
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display: css.inline_block,
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display: css.inline_block,
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}}
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}}
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class="bla"
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class="bla"
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@ -64,6 +65,7 @@ so. yeah. if you see anything like that on any of my posts let me know
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`.trim();
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`.trim();
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// should probably do it word wise so they don't break
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// should probably do it word wise so they don't break
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// where did the cool bug go???
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export const Crumble = ({
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export const Crumble = ({
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msg,
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msg,
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shaky_delay_fn = default_shaky_delay,
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shaky_delay_fn = default_shaky_delay,
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@ -77,8 +79,9 @@ export const Crumble = ({
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{msg.split("").map(c => {
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{msg.split("").map(c => {
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if (/[^\s]/.test(c)) {
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if (/[^\s]/.test(c)) {
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const seed = Math.random();
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const seed = Math.random();
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const fall_delay = fall_delay_fn(seed);
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return (
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return (
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<Fall delay={fall_delay_fn(seed)}>
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<Fall delay={fall_delay}>
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<Shaky delay={shaky_delay_fn(seed)}>{c}</Shaky>
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<Shaky delay={shaky_delay_fn(seed)}>{c}</Shaky>
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</Fall>
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</Fall>
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);
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);
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