sort of working, going to make it interactive
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1 changed files with 39 additions and 8 deletions
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@ -4,20 +4,51 @@ import { Component } from "./jsx/jsx-runtime.ts";
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const peopleify = (...people: string[]): string[] =>
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people.map(p => `${p} people`);
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const wheel = (...items: Html[]): Html => (
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const animation_length = (num_items: number): number => num_items / 5;
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const wheel_style = (num_items: number, delay_seconds = 0): string =>
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`transform: translateY(calc(2rem * -${num_items})); animation: ${animation_length(
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num_items
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)}s 0s ease-in-out reverse none running spin; animation-delay: ${delay_seconds}s;`;
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const get_delays = (...lengths: number[]): number[] => {
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let out = [0];
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for (const l of lengths) {
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out.push((out.at(-1) ?? 0) + animation_length(l));
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}
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return out;
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};
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const Wheel: Component = ({ delay_seconds }, children) => (
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<div class="wheel">
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{...items.map(i => <div class="wheel-item">{i}</div>)}
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<div
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class="wheel-inner"
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style={wheel_style(children.length, delay_seconds)}
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>
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<div class="wheel-item empty"></div>
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{...children.map(i => <div class="wheel-item">{i}</div>)}
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</div>
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</div>
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);
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const Take: Component = ({ subjects, objects, adjectives }, _) => (
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// i'll probably just hardcode the delays... lame but w/e
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const Take: Component = ({ subjects, objects, adjectives }, _) => {
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const [d1, d2, d3] = get_delays(
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subjects.length,
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objects.length,
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adjectives.length
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);
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console.log(get_delays(subjects.length, objects.length, adjectives.length));
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return (
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<div class="take">
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{wheel(...subjects)} who eat {wheel(...objects)} are{" "}
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{wheel(...adjectives)}
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<Wheel delay_seconds={d1}>{...subjects}</Wheel> who eat{" "}
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<Wheel delay_seconds={d2}>{...objects}</Wheel> are{" "}
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<Wheel delay_seconds={d3}>{...adjectives}</Wheel>
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</div>
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);
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};
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// might want to have the final item be seperate
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// turned out to be unnecessary
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debug_render(
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<Take
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subjects={peopleify(
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