cohost/html/eggbug-spamclick-battle.tsx

99 lines
2.8 KiB
TypeScript

import { HCenter, Main } from "./common.tsx";
import { debug_render } from "./html.ts";
import { Component } from "./jsx/jsx-runtime.ts";
const Eggbug: Component = () => (
<HCenter>
<img
class="eggbug"
src="https://staging.cohostcdn.org/attachment/f33b4285-0455-4128-96b8-117054af40c3/eggbugSquare.png"
alt="eggbug, smiling"
/>
</HCenter>
);
function health_style(current: number, last: number, max: number) {
const inc_width = 100 / max;
const dhealth = last - current;
console.log(inc_width, dhealth);
return `transform: translateX(${-(inc_width * dhealth)}%); width: ${
last * inc_width
}%;`;
}
// could be generalized
// might be worthwhile later since <progress> is BAN
const Health: Component = ({ current, last, max }) => (
console.log({ current, last, max }),
(
<div class="health">
<div class="health-bar">
<div
class="health-full"
style={health_style(current, last, max)}
></div>
</div>
<span class="health-current">{Math.floor(current).toString()}</span>
/<span class="health-max">{max.toString()}</span>
</div>
)
);
// one-time animations of hit numbers of health flying off the screen
const BattleFrame: Component = ({ health, last_health, max_health, msg }) => (
<div class="battle-frame">
<Eggbug />
<Health current={health} last={last_health} max={max_health} />
</div>
);
const Defeated: Component = ({ last_health, max_health }) => (
<div class="defeated">
<Eggbug />
<Health current={0} last={last_health} max={max_health} />
defeated...
</div>
);
const Battle: Component = ({
max_health = 100,
health = max_health,
last_health = health,
damage_multiplier = 10,
damage_bonus = 1,
...rest
}) =>
health > 0 ? (
<details class="battle" {...rest}>
<summary>
<BattleFrame
health={health}
last_health={last_health}
max_health={max_health}
/>
</summary>
<Battle
health={
health - (damage_multiplier * Math.random() + damage_bonus)
}
last_health={health}
max_health={max_health}
damage_multiplier={damage_multiplier}
damage_bonus={damage_bonus}
/>
</details>
) : (
<Defeated last_health={last_health} max_health={max_health} />
);
debug_render(
<Main>
<Battle
max_health={10_000}
damage_multiplier={1000}
damage_bonus={50}
/>
</Main>
);