mineschemer/main.c

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C
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#include "raylib.h"
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#include <stdio.h>
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int main() {
InitWindow(100, 100, "hello from C");
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printf("%s\n", GetApplicationDirectory());
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Texture2D texture = LoadTexture("skins/xp-flowers.bmp");
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Texture2D fail = LoadTexture("fail");
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SetTargetFPS(120);
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(RAYWHITE);
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DrawTexture(texture, 0, 0, WHITE);
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EndDrawing();
}
UnloadTexture(texture);
CloseWindow();
return 0;
}