zoom out to see board
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3 changed files with 25 additions and 1 deletions
7
board.gd
7
board.gd
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@ -9,6 +9,13 @@ extends Node3D
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# literally just linearly search to find pieces at a position
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# children
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# for zooming out to see the whole puzzle
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func top_left_aabb() -> AABB:
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return AABB(position, Vector3.ONE*0.1)
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func bottom_right_aabb() -> AABB:
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return AABB(position + Vector3(dims.x, 0, dims.y), Vector3.ONE*0.1)
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# todo: Array[Piece]
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func pieces() -> Array:
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return get_children()
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12
main.gd
12
main.gd
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@ -19,6 +19,7 @@ var player: Piece
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@onready var sound: AudioStreamPlayer = $Sound
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var sounds_hit := AudioStreamRandomizer.new()
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func _ready() -> void:
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add_child(board)
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var wall_count := 0
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@ -38,9 +39,18 @@ func _ready() -> void:
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var file_name := hit_dir.get_next()
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while file_name != "":
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if file_name.ends_with("ogg"):
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var stream := AudioStream.new()
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sounds_hit.add_stream(-1, load("res://sfx/hit/"+file_name))
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file_name = hit_dir.get_next()
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$TopLeft.aabb = board.top_left_aabb()
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$BottomRight.aabb = board.bottom_right_aabb()
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print($TopLeft.position)
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print(board.bottom_right_aabb())
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func _process(delta: float) -> void:
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if $TopLeft.is_on_screen() and $BottomRight.is_on_screen():
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return
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camera.position.y += delta
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("u", true, true):
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@ -23,3 +23,10 @@ fov = 90.0
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environment = SubResource("Environment_ig7tw")
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[node name="Sound" type="AudioStreamPlayer" parent="."]
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[node name="TopLeft" type="VisibleOnScreenNotifier3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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aabb = AABB(0, 0, 0, 2, 2, 2)
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[node name="BottomRight" type="VisibleOnScreenNotifier3D" parent="."]
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aabb = AABB(0, 0, 0, 2, 2, 2)
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