remove debug/clock default text; add todo
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parent
04dc259568
commit
6f2153b40b
2 changed files with 7 additions and 7 deletions
13
main.gd
13
main.gd
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@ -16,12 +16,12 @@ var player: Piece
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var level_num := -1
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# TODO: instead of dumb numbered levels, GIVE THEM GOOD NAMES AND MANUALLY ORDER THEM!
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var levels: Array[PackedScene] = [
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preload("res://level/nightmare_test.tscn"),
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#preload("res://level/level_00.tscn"),
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#preload("res://level/level_01.tscn"),
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#preload("res://level/level_02.tscn"),
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#preload("res://level/level_03.tscn"),
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#preload("res://level/level_04.tscn"),
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#preload("res://level/nightmare_test.tscn"),
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preload("res://level/level_00.tscn"),
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preload("res://level/level_01.tscn"),
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preload("res://level/level_02.tscn"),
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preload("res://level/level_03.tscn"),
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preload("res://level/level_04.tscn"),
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]
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# TODO: screen transition to hide awkward animations lol
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var time := 0:
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@ -45,6 +45,7 @@ func _process(delta: float) -> void:
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$UndoButton.disabled = not hist.has_undo()
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$RedoButton.disabled = not hist.has_redo()
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$RestartButton.disabled = not hist.has_undo()
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# TODO: make this toggleable
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$Clock.text = "T = %d\n%d FPS\n%f hold time\n%f arrf" % \
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[time, Engine.get_frames_per_second(), move_hold_time, arrf(move_hold_time)]
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var slowmo := Input.is_action_pressed("slowmo");
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@ -105,7 +105,6 @@ offset_top = 28.0
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offset_right = 1244.0
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offset_bottom = 76.0
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theme_override_font_sizes/normal_font_size = 32
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text = "T = 0"
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fit_content = true
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[node name="SlowmoIndicator" type="Label" parent="."]
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