finish rolltime animation when player moves
This commit is contained in:
parent
7e712e5468
commit
70f7ef747d
2 changed files with 9 additions and 3 deletions
11
board.gd
11
board.gd
|
|
@ -64,6 +64,12 @@ func add_pieces(piece: Array[Piece]):
|
||||||
|
|
||||||
var last_tween: Tween = null
|
var last_tween: Tween = null
|
||||||
|
|
||||||
|
func finish_tween():
|
||||||
|
if last_tween:
|
||||||
|
last_tween.custom_step(413)
|
||||||
|
last_tween.kill()
|
||||||
|
last_tween = null
|
||||||
|
|
||||||
# here are the phases:
|
# here are the phases:
|
||||||
# cardinal velocity
|
# cardinal velocity
|
||||||
# diagonal velocity
|
# diagonal velocity
|
||||||
|
|
@ -81,9 +87,8 @@ func do_step():
|
||||||
pieces_cardinal.sort_custom(magnitude_sort)
|
pieces_cardinal.sort_custom(magnitude_sort)
|
||||||
pieces_diagonal.sort_custom(magnitude_sort)
|
pieces_diagonal.sort_custom(magnitude_sort)
|
||||||
|
|
||||||
if last_tween:
|
finish_tween()
|
||||||
last_tween.custom_step(413)
|
|
||||||
last_tween.kill()
|
|
||||||
var tween := get_tree().create_tween()
|
var tween := get_tree().create_tween()
|
||||||
last_tween = tween
|
last_tween = tween
|
||||||
|
|
||||||
|
|
|
||||||
1
main.gd
1
main.gd
|
|
@ -139,6 +139,7 @@ func step(move: Vector2i):
|
||||||
advance_level()
|
advance_level()
|
||||||
return
|
return
|
||||||
|
|
||||||
|
board.finish_tween()
|
||||||
var pos := player.lpos
|
var pos := player.lpos
|
||||||
var ball := board.find_piece_at(pos + move, func(p): return p.type == Piece.Type.Ball)
|
var ball := board.find_piece_at(pos + move, func(p): return p.type == Piece.Type.Ball)
|
||||||
if board.passable_at(pos + move, true):
|
if board.passable_at(pos + move, true):
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue