higher lvel balls move first in their phase
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2
board.gd
2
board.gd
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@ -95,7 +95,7 @@ func do_step():
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var pieces_diagonal := pieces_moving.filter(func(piece): return piece.lvel.x != 0 and piece.lvel.y != 0)
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var magnitude_sort := func(a: Piece, b: Piece):
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return a.lvel.length() < b.lvel.length()
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return a.lvel.length() > b.lvel.length()
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pieces_cardinal.sort_custom(magnitude_sort)
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pieces_diagonal.sort_custom(magnitude_sort)
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