controller slowmo mapping; revert ball texture
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23e4bc717f
commit
c91363e128
2 changed files with 2 additions and 5 deletions
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@ -1,11 +1,7 @@
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[gd_resource type="SphereMesh" load_steps=3 format=3 uid="uid://bxuewsvlsvexw"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_yae82"]
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size = Vector2(100, 100)
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[gd_resource type="SphereMesh" load_steps=2 format=3 uid="uid://bxuewsvlsvexw"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yae82"]
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albedo_color = Color(0.997528, 0.415884, 0.114771, 1)
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albedo_texture = SubResource("PlaceholderTexture2D_yae82")
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[resource]
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material = SubResource("StandardMaterial3D_yae82")
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@ -106,6 +106,7 @@ wait={
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slowmo={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":77,"key_label":0,"unicode":109,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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