controller slowmo mapping; revert ball texture

This commit is contained in:
mehbark 2025-05-28 00:34:27 -04:00
parent 23e4bc717f
commit c91363e128
2 changed files with 2 additions and 5 deletions

View file

@ -1,11 +1,7 @@
[gd_resource type="SphereMesh" load_steps=3 format=3 uid="uid://bxuewsvlsvexw"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_yae82"]
size = Vector2(100, 100)
[gd_resource type="SphereMesh" load_steps=2 format=3 uid="uid://bxuewsvlsvexw"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yae82"]
albedo_color = Color(0.997528, 0.415884, 0.114771, 1)
albedo_texture = SubResource("PlaceholderTexture2D_yae82")
[resource]
material = SubResource("StandardMaterial3D_yae82")

View file

@ -106,6 +106,7 @@ wait={
slowmo={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":77,"key_label":0,"unicode":109,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
]
}