controller slowmo mapping; revert ball texture
This commit is contained in:
parent
23e4bc717f
commit
c91363e128
2 changed files with 2 additions and 5 deletions
|
|
@ -1,11 +1,7 @@
|
||||||
[gd_resource type="SphereMesh" load_steps=3 format=3 uid="uid://bxuewsvlsvexw"]
|
[gd_resource type="SphereMesh" load_steps=2 format=3 uid="uid://bxuewsvlsvexw"]
|
||||||
|
|
||||||
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_yae82"]
|
|
||||||
size = Vector2(100, 100)
|
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yae82"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yae82"]
|
||||||
albedo_color = Color(0.997528, 0.415884, 0.114771, 1)
|
albedo_color = Color(0.997528, 0.415884, 0.114771, 1)
|
||||||
albedo_texture = SubResource("PlaceholderTexture2D_yae82")
|
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
material = SubResource("StandardMaterial3D_yae82")
|
material = SubResource("StandardMaterial3D_yae82")
|
||||||
|
|
|
||||||
|
|
@ -106,6 +106,7 @@ wait={
|
||||||
slowmo={
|
slowmo={
|
||||||
"deadzone": 0.2,
|
"deadzone": 0.2,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":77,"key_label":0,"unicode":109,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":77,"key_label":0,"unicode":109,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue