even better camera positioning
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parent
46536f02b8
commit
cb2e88bf3e
2 changed files with 7 additions and 15 deletions
15
main.gd
15
main.gd
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@ -22,16 +22,12 @@ var sounds_hit := AudioStreamRandomizer.new()
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func _ready() -> void:
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func _ready() -> void:
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add_child(board)
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add_child(board)
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var wall_count := 0
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var wall_pos_sum := Vector2.ZERO
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for piece in board.pieces():
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for piece in board.pieces():
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if piece.type == Piece.Type.Player:
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if piece.type == Piece.Type.Player:
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player = piece
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player = piece
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elif piece.type == Piece.Type.Wall:
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$TopLeft.aabb = board.top_left_aabb()
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wall_count += 1
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$BottomRight.aabb = board.bottom_right_aabb()
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wall_pos_sum += Vector2(piece.position.x, piece.position.z)
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camera.position = Vector3(player.position.x, camera.position.y, player.position.z)
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var wall_pos_mean := wall_pos_sum / wall_count
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camera.position = Vector3(wall_pos_mean.x, camera.position.y, wall_pos_mean.y)
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sounds_hit.random_pitch = 1.1
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sounds_hit.random_pitch = 1.1
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var hit_dir := DirAccess.open("res://sfx/hit")
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var hit_dir := DirAccess.open("res://sfx/hit")
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@ -41,11 +37,6 @@ func _ready() -> void:
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if file_name.ends_with("ogg"):
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if file_name.ends_with("ogg"):
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sounds_hit.add_stream(-1, load("res://sfx/hit/"+file_name))
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sounds_hit.add_stream(-1, load("res://sfx/hit/"+file_name))
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file_name = hit_dir.get_next()
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file_name = hit_dir.get_next()
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$TopLeft.aabb = board.top_left_aabb()
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$BottomRight.aabb = board.bottom_right_aabb()
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print($TopLeft.position)
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print(board.bottom_right_aabb())
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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if $TopLeft.is_on_screen() and $BottomRight.is_on_screen():
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if $TopLeft.is_on_screen() and $BottomRight.is_on_screen():
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@ -16,7 +16,7 @@ sky = SubResource("Sky_0xm2m")
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script = ExtResource("1_ig7tw")
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script = ExtResource("1_ig7tw")
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[node name="Camera" type="Camera3D" parent="."]
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[node name="Camera" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 5, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1.5, 0)
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fov = 90.0
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fov = 90.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@ -25,8 +25,9 @@ environment = SubResource("Environment_ig7tw")
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[node name="Sound" type="AudioStreamPlayer" parent="."]
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[node name="Sound" type="AudioStreamPlayer" parent="."]
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[node name="TopLeft" type="VisibleOnScreenNotifier3D" parent="."]
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[node name="TopLeft" type="VisibleOnScreenNotifier3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.5, 0, -0.25)
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aabb = AABB(0, 0, 0, 2, 2, 2)
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aabb = AABB(-0.25, 0, -0.25, 2, 2, 2)
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[node name="BottomRight" type="VisibleOnScreenNotifier3D" parent="."]
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[node name="BottomRight" type="VisibleOnScreenNotifier3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0, 0.25)
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aabb = AABB(0, 0, 0, 2, 2, 2)
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aabb = AABB(0, 0, 0, 2, 2, 2)
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