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2 commits

Author SHA1 Message Date
ce31680680 much more logical phasing system
the old system wasn't random, but this makes things much more intuitive while not reducing the (interesting) emergent complexity. IMO
2025-05-27 17:02:13 -04:00
20a708651f scene-based levels edited in godot 2025-05-04 18:45:26 -04:00