Commit graph

16 commits

Author SHA1 Message Date
e16482627a dial in sun movement
make it take as long as it takes the balls to move during rolltime basically
2025-05-29 18:00:59 -04:00
70f7ef747d finish rolltime animation when player moves 2025-05-29 17:29:23 -04:00
7e712e5468 kill invalid tweens before they run 2025-05-29 17:13:15 -04:00
fe623236c1 handle interruping animations better 2025-05-29 17:00:37 -04:00
bd29a6d9b4 dramatically improved, sequential animation 2025-05-29 01:37:13 -04:00
ce31680680 much more logical phasing system
the old system wasn't random, but this makes things much more intuitive while not reducing the (interesting) emergent complexity. IMO
2025-05-27 17:02:13 -04:00
66f9210156 mvp player barrier (gr8 for tutorials) 2025-05-19 19:41:48 -04:00
cd68c57c9b minor aesthetic changes, line up sun with squares more 2025-05-05 23:59:32 -04:00
1c9fc2de85 sort pieces T->B, L->R 2025-05-04 19:11:33 -04:00
20a708651f scene-based levels edited in godot 2025-05-04 18:45:26 -04:00
379ea91bbc basic collisions, pool level 2025-05-04 13:52:51 -04:00
046690353c bad mechanical poc 2025-05-03 19:37:06 -04:00
3ed232370a full microban poc 2025-05-02 00:29:45 -04:00
46536f02b8 zoom out to see board 2025-05-01 18:00:27 -04:00
498554be29 UndoRedo poc 2025-05-01 16:02:47 -04:00
3653f2a18d bad board attempt 2025-05-01 15:09:57 -04:00