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No commits in common. "4d72bd910f7c89fb16de1b436bf7778ab0741314" and "787210847b4b8ee023708f0ca1c0b91ca5ef3775" have entirely different histories.

2 changed files with 4 additions and 5 deletions

View file

@ -129,7 +129,7 @@ func advance_level():
advancing = true
if level_num >= 0:
print("level won")
await get_tree().create_timer(1).timeout
await get_tree().create_timer(0.5).timeout
advancing = false
time = 0
level_num += 1

View file

@ -17,7 +17,7 @@ enum Type {
## squares per second
@export_range(0.1, 50) var anim_speed := 10.0
@export_range(0.1, 50) var anim_speed_slow := 1.0
@export_range(0.1, 50) var anim_speed_slow := 2.0
#TODO: {un,}do_bump animation method (good visual clarity)
@ -42,8 +42,7 @@ var lpos: Vector2i:
@onready var anim_progress := 1.0
var speedometer: Label3D
# TODO: much, *much* better animation is needed. ESPECIALLY if we're doing slowmo
# (we're doing slowmo because it is SICK)
# TODO: this is *complex*, transfer momentum and stuff
func do_step(board: Board):
if lvel == Vector2i.ZERO:
return
@ -59,7 +58,7 @@ func do_step(board: Board):
ball_here.do_push(lvel/2 + rem).call()
lvel = -lvel/2
else:
lvel *= -1
lvel -= move
return
lpos = new_pos
var on_ice := !!board.type_at(lpos, Piece.Type.FloorIce)