godot-puzzle/piece.gd
2025-05-01 16:02:47 -04:00

53 lines
1.1 KiB
GDScript

class_name Piece
extends MeshInstance3D
const WALL = preload("res://wall.tres")
const GOAL = preload("res://goal.tres")
const BOX = preload("res://box.tres")
const PLAYER = preload("res://player.tres")
enum Type {
Wall,
Goal,
Box,
Player,
}
# logical position
@export var lpos: Vector2i:
get:
return lpos
set(val):
lpos = val
position = Vector3(val.x, 0, val.y)
@export var type: Piece.Type
func do_move(move: Vector2i) -> Callable:
return func():
lpos += move
func undo_move() -> Callable:
var old_pos := lpos
return func():
lpos = old_pos
static func make(lpos: Vector2i, type: Piece.Type, mesh: Mesh) -> Piece:
var piece := Piece.new()
piece.lpos = lpos
piece.mesh = mesh
piece.type = type
return piece
static func wall(lpos: Vector2i) -> Piece:
return make(lpos, Piece.Type.Wall, WALL)
static func goal(lpos: Vector2i) -> Piece:
return make(lpos, Piece.Type.Goal, GOAL)
static func box(lpos: Vector2i) -> Piece:
return make(lpos, Piece.Type.Box, BOX)
static func player(lpos: Vector2i) -> Piece:
return make(lpos, Piece.Type.Player, PLAYER)