14 lines
272 B
Text
14 lines
272 B
Text
shader_type spatial;
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uniform vec2 dims;
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uniform vec3 light_color : source_color;
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uniform vec3 dark_color : source_color;
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void fragment() {
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vec2 p = UV*dims/2.0;
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if (round(mod(p.x,1)) == round(mod(p.y,1))) {
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ALBEDO = light_color;
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} else {
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ALBEDO = dark_color;
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}
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} |