godot-puzzle/piece/ball.tscn
2026-04-01 06:00:21 -04:00

32 lines
1.5 KiB
Text

[gd_scene load_steps=6 format=3 uid="uid://bghr6ew34loyb"]
[ext_resource type="SphereMesh" uid="uid://bxuewsvlsvexw" path="res://model/ball.tres" id="1_qixli"]
[ext_resource type="Script" uid="uid://caqjvn4spmm4p" path="res://ball.gd" id="2_tqeq4"]
[ext_resource type="ArrayMesh" uid="uid://er57431oil1l" path="res://model/arrow.res" id="3_tqeq4"]
[sub_resource type="Gradient" id="Gradient_tqeq4"]
interpolation_mode = 1
interpolation_color_space = 2
offsets = PackedFloat32Array(0.006329114, 0.16666667, 0.33333334, 0.5, 0.6666667, 0.8333333)
colors = PackedColorArray(0.92629945, 2.7193873e-06, 3.85046e-07, 1, 0.9244893, 0.4074873, 0.1344164, 1, 0.82362026, 0.7861889, 0.18114433, 1, 0.24896665, 0.77, 0.231, 1, 0.15496138, 0.71618986, 0.8610338, 1, 0.8315036, 0.2150366, 0.7913129, 1)
metadata/_snap_enabled = true
metadata/_snap_count = 6
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tqeq4"]
transparency = 1
albedo_color = Color(0.996078, 0.415686, 0.113725, 0.627451)
[node name="Ball" type="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.3, 0.5)
mesh = ExtResource("1_qixli")
script = ExtResource("2_tqeq4")
rainbow = SubResource("Gradient_tqeq4")
type = 2
metadata/_custom_type_script = "uid://bq3a5hhccxndn"
[node name="Arrow" type="MeshInstance3D" parent="."]
transform = Transform3D(-8.74228e-09, 0, 0.2, 0, 0.2, 0, -0.2, 0, -8.74228e-09, 0.00918186, 0.0516835, -0.568106)
visible = false
mesh = ExtResource("3_tqeq4")
surface_material_override/0 = SubResource("StandardMaterial3D_tqeq4")