Good god, markdown is finicky
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README.mkdn
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README.mkdn
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@ -79,8 +79,8 @@ list later on in this readme.
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FA%
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---
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Q: Norton says it has a virus and then deletes it!
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A: Read this helpful Norton FAQ:
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<b>Q:</b> Norton says it has a virus and then deletes it!<br>
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<b>A:</b> Read this helpful Norton FAQ:
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Alright, here's a guide to by-passing Norton:
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@ -108,56 +108,56 @@ Alright, here's a guide to by-passing Norton:
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(This guide brought to you by the slightly combined efforts of empireomega and Xanaomin)
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-------
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------------------------------------------------------------------------------------
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Q: I can't connect because my school/university/network/stolen wifi is blocking my connection! OR I can't seem to connect to the server at all and I'm not running any firewalls!
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A: Edit your pesterchum.js file. Open it up in notepad or something, and then edit the beginning so it looks like this:
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<b>Q:</b> I can't connect because my school/university/network/stolen wifi is blocking my connection! OR I can't seem to connect to the server at all and I'm not running any firewalls!<br>
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<b>A:</b> Edit your pesterchum.js file. Open it up in notepad or something, and then edit the beginning so it looks like this:
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{"port": "1413", ....
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where the .... is the rest of the gobbledygook there.
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-------
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------------------------------------------------------------------------------------
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Q: The mood buttons on Pesterchum 6.0 don't match up to what it sets your mood to! What gives?
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A: The mood names are just there to look canon. It is intentional.
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<b>Q:</b> The mood buttons on Pesterchum 6.0 don't match up to what it sets your mood to! What gives?<br>
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<b>A:</b> The mood names are just there to look canon. It is intentional.
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-------
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------------------------------------------------------------------------------------
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Q: I'm appearing as offline to 2.5 users/other users appear the wrong
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mood? What's happeninggggg
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A: The 2.5 people decided to change the mood protocol. When I made
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<b>Q:</b> I'm appearing as offline to 2.5 users/other users appear the wrong
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mood? What's happeninggggg<br>
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<b>A:</b> The 2.5 people decided to change the mood protocol. When I made
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this program, I decided to go with Tinychat's original protocol (and
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extend it). So some moods will appear wrong between 2.5
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users. (*COUGH*tell them to switch to 3.14*COUGH*)
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-------
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------------------------------------------------------------------------------------
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Q: Pesterchum 2.5 users don't get my /me messages correctly!
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A: That's because they implemented the /me command differently.
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<b>Q:</b> Pesterchum 2.5 users don't get my /me messages correctly!<br>
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<b>A:</b> That's because they implemented the /me command differently.
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-------
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------------------------------------------------------------------------------------
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Q: Can we resize the main window?
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A: No. This is done so we can offer more flexible UI creation. It's a
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<b>Q:</b> Can we resize the main window?<br>
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<b>A:</b> No. This is done so we can offer more flexible UI creation. It's a
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lot easier to make themes that look canon this way.
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-------
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------------------------------------------------------------------------------------
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Q: Can we have different chum rolls for different users?
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A: No. Instead what we're going to do in a later update is make chum
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<b>Q:</b> Can we have different chum rolls for different users?<br>
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<b>A:</b> No. Instead what we're going to do in a later update is make chum
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groups to organize people in your list.
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-------
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------------------------------------------------------------------------------------
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Q: Can we delete profiles?
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A: Yes. Go to the profiles directory and delete the corresponding
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<b>Q:</b> Can we delete profiles?<br>
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<b>A:</b> Yes. Go to the profiles directory and delete the corresponding
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username file.
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-------
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------------------------------------------------------------------------------------
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Q: You should make it so you can ban specific time frames in memos.
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A: This was too complicated to implement, and I don't have the UI
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<b>Q:</b> You should make it so you can ban specific time frames in memos.<br>
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<b>A:</b> This was too complicated to implement, and I don't have the UI
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quite figured out. This will probably go in a future update.
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