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4 changed files with 21 additions and 3102 deletions
2859
libs/feedparser.py
2859
libs/feedparser.py
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233
libs/magic.py
233
libs/magic.py
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"""
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Adam Hupp (adam@hupp.org)
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http://github.com/ahupp/python-magic
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magic is a wrapper around the libmagic file identification library.
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See README for more information.
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Usage:
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>>> import magic
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>>> magic.from_file("testdata/test.pdf")
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'PDF document, version 1.2'
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>>> magic.from_file("testdata/test.pdf", mime=True)
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'application/pdf'
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>>> magic.from_buffer(open("testdata/test.pdf").read(1024))
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'PDF document, version 1.2'
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>>>
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"""
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import os.path
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import ctypes
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import ctypes.util
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from ctypes import c_char_p, c_int, c_size_t, c_void_p
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class MagicException(Exception): pass
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class Magic:
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"""
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Magic is a wrapper around the libmagic C library.
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"""
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def __init__(self, mime=False, magic_file=None, mime_encoding=False):
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"""
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Create a new libmagic wrapper.
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mime - if True, mimetypes are returned instead of textual descriptions
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mime_encoding - if True, codec is returned
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magic_file - use a mime database other than the system default
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"""
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flags = MAGIC_NONE
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if mime:
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flags |= MAGIC_MIME
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elif mime_encoding:
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flags |= MAGIC_MIME_ENCODING
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self.cookie = magic_open(flags)
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magic_load(self.cookie, magic_file)
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def from_buffer(self, buf):
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"""
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Identify the contents of `buf`
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"""
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return magic_buffer(self.cookie, buf)
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def from_file(self, filename):
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"""
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Identify the contents of file `filename`
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raises IOError if the file does not exist
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"""
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if not os.path.exists(filename):
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raise IOError("File does not exist: " + filename)
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return magic_file(self.cookie, filename)
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def __del__(self):
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if self.cookie:
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magic_close(self.cookie)
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self.cookie = None
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_magic_mime = None
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_magic = None
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def _get_magic_mime():
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global _magic_mime
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if not _magic_mime:
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_magic_mime = Magic(mime=True)
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return _magic_mime
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def _get_magic():
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global _magic
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if not _magic:
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_magic = Magic()
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return _magic
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def _get_magic_type(mime):
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if mime:
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return _get_magic_mime()
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else:
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return _get_magic()
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def from_file(filename, mime=False):
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m = _get_magic_type(mime)
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return m.from_file(filename)
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def from_buffer(buffer, mime=False):
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m = _get_magic_type(mime)
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return m.from_buffer(buffer)
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libmagic = None
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# Let's try to find magic or magic1
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dll = ctypes.util.find_library('magic') or ctypes.util.find_library('magic1')
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# This is necessary because find_library returns None if it doesn't find the library
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if dll:
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libmagic = ctypes.CDLL(dll)
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if not libmagic or not libmagic._name:
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import sys
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platform_to_lib = {'darwin': '/opt/local/lib/libmagic.dylib',
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'win32': 'magic1.dll'}
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if sys.platform in platform_to_lib:
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try:
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libmagic = ctypes.CDLL(platform_to_lib[sys.platform])
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except OSError:
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pass
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if not libmagic or not libmagic._name:
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# It is better to raise an ImportError since we are importing magic module
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raise ImportError('failed to find libmagic. Check your installation')
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magic_t = ctypes.c_void_p
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def errorcheck(result, func, args):
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err = magic_error(args[0])
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if err is not None:
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raise MagicException(err)
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else:
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return result
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magic_open = libmagic.magic_open
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magic_open.restype = magic_t
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magic_open.argtypes = [c_int]
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magic_close = libmagic.magic_close
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magic_close.restype = None
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magic_close.argtypes = [magic_t]
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magic_error = libmagic.magic_error
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magic_error.restype = c_char_p
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magic_error.argtypes = [magic_t]
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magic_errno = libmagic.magic_errno
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magic_errno.restype = c_int
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magic_errno.argtypes = [magic_t]
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magic_file = libmagic.magic_file
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magic_file.restype = c_char_p
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magic_file.argtypes = [magic_t, c_char_p]
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magic_file.errcheck = errorcheck
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_magic_buffer = libmagic.magic_buffer
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_magic_buffer.restype = c_char_p
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_magic_buffer.argtypes = [magic_t, c_void_p, c_size_t]
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_magic_buffer.errcheck = errorcheck
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def magic_buffer(cookie, buf):
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return _magic_buffer(cookie, buf, len(buf))
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magic_load = libmagic.magic_load
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magic_load.restype = c_int
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magic_load.argtypes = [magic_t, c_char_p]
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magic_load.errcheck = errorcheck
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magic_setflags = libmagic.magic_setflags
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magic_setflags.restype = c_int
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magic_setflags.argtypes = [magic_t, c_int]
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magic_check = libmagic.magic_check
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magic_check.restype = c_int
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magic_check.argtypes = [magic_t, c_char_p]
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magic_compile = libmagic.magic_compile
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magic_compile.restype = c_int
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magic_compile.argtypes = [magic_t, c_char_p]
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MAGIC_NONE = 0x000000 # No flags
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MAGIC_DEBUG = 0x000001 # Turn on debugging
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MAGIC_SYMLINK = 0x000002 # Follow symlinks
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MAGIC_COMPRESS = 0x000004 # Check inside compressed files
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MAGIC_DEVICES = 0x000008 # Look at the contents of devices
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MAGIC_MIME = 0x000010 # Return a mime string
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MAGIC_MIME_ENCODING = 0x000400 # Return the MIME encoding
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MAGIC_CONTINUE = 0x000020 # Return all matches
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MAGIC_CHECK = 0x000040 # Print warnings to stderr
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MAGIC_PRESERVE_ATIME = 0x000080 # Restore access time on exit
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MAGIC_RAW = 0x000100 # Don't translate unprintable chars
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MAGIC_ERROR = 0x000200 # Handle ENOENT etc as real errors
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MAGIC_NO_CHECK_COMPRESS = 0x001000 # Don't check for compressed files
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MAGIC_NO_CHECK_TAR = 0x002000 # Don't check for tar files
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MAGIC_NO_CHECK_SOFT = 0x004000 # Don't check magic entries
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MAGIC_NO_CHECK_APPTYPE = 0x008000 # Don't check application type
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MAGIC_NO_CHECK_ELF = 0x010000 # Don't check for elf details
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MAGIC_NO_CHECK_ASCII = 0x020000 # Don't check for ascii files
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MAGIC_NO_CHECK_TROFF = 0x040000 # Don't check ascii/troff
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MAGIC_NO_CHECK_FORTRAN = 0x080000 # Don't check ascii/fortran
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MAGIC_NO_CHECK_TOKENS = 0x100000 # Don't check ascii/tokens
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@ -1765,12 +1765,19 @@ class PesterWindow(MovingWindow):
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if (pygame and pygame.mixer):
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# We have pygame, so we may as well use it.
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soundclass = pygame.mixer.Sound
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elif QtMultimedia.QSound.isAvailable():
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# We don't have pygame; try to use QSound.
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soundclass = QtMultimedia.QSound
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# QSound.isAvailable no longer exists in pyqt5 :(
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# This deserves a better solution
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#elif QtMultimedia.QSound.isAvailable():
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# # We don't have pygame; try to use QSound.
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# soundclass = QtMultimedia.QSound
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#else:
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# # We don't have any options...just use fillers.
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# soundclass = NoneSound
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else:
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# We don't have any options...just use fillers.
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soundclass = NoneSound
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try:
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soundclass = QtMultimedia.QSound
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except:
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soundclass = NoneSound
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self.sound_type = soundclass
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# ... Other alternatives here. ...
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# Last resort. (Always 'works' on Windows, no volume control.)
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if QtMultimedia.QSound.isAvailable():
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# Sound works, we're done.
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return
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else:
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print("Warning: No sound! (No pygame/QSound)")
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# QSound.isAvailable is no longer a thing :(
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# Maybe fix.
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#if QtMultimedia.QSound.isAvailable():
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# # Sound works, we're done.
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# return
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#else:
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# print("Warning: No sound! (No pygame/QSound)")
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doSoundInit()
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self.widget = PesterWindow(options, app=self.app)
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