Fiddled with the MacBuild configure scripts to set the deployment target to 10.5

Still need to include instructions on compiling pygame for 10.5 but CBAAAAAA
This commit is contained in:
Lexi 2011-08-14 07:17:50 +01:00
parent c0d590759b
commit 9f9563e3ad
2 changed files with 3 additions and 3 deletions

View file

@ -10,7 +10,7 @@ then
exit 1 exit 1
fi fi
cd python cd python
if [! -d python ] if [ ! -d python ]
then then
echo "Rename your python folder to python." echo "Rename your python folder to python."
exit 1 exit 1
@ -19,5 +19,5 @@ if [ -e makefile ]
then then
make clean make clean
fi fi
./configure --enable-framework --enable-universalsdk=/ --with-universal-archs=intel MACOSX_DEPLOYMENT_TARGET=10.6 ./configure --enable-framework --enable-universalsdk=/ --with-universal-archs=intel MACOSX_DEPLOYMENT_TARGET=10.5
echo "---~ Done ~---" echo "---~ Done ~---"

View file

@ -16,6 +16,6 @@ then
make clean make clean
fi fi
python configure.py --arch=i386 --arch=x86_64 \ python configure.py --arch=i386 --arch=x86_64 \
--universal --deployment-target=10.6 \ --universal --deployment-target=10.5 \
--destdir=/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ --destdir=/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/
echo "---~ Done ~---" echo "---~ Done ~---"