pesterchum/setup-py2exe.py
Stephen Dranger 79e4de5710 fdfdas
2011-02-04 15:17:27 -06:00

175 lines
5.4 KiB
Python

# ======================================================#
# File automagically generated by GUI2Exe version 0.3
# Andrea Gavana, 01 April 2007
# ======================================================#
# Let's start with some default (for me) imports...
from distutils.core import setup
import py2exe
import glob
import os
import zlib
import shutil
# Remove the build folder
shutil.rmtree("build", ignore_errors=True)
# do the same for dist folder
shutil.rmtree("dist", ignore_errors=True)
MANIFEST_TEMPLATE = """
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity
version="5.0.0.0"
processorArchitecture="x86"
name="%(prog)s"
type="win32"
/>
<description>%(prog)s</description>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel
level="asInvoker"
uiAccess="false">
</requestedExecutionLevel>
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.VC90.CRT"
version="9.0.21022.8"
processorArchitecture="x86"
publicKeyToken="1fc8b3b9a1e18e3b">
</assemblyIdentity>
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="X86"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</assembly>
"""
class Target(object):
""" A simple class that holds information on our executable file. """
def __init__(self, **kw):
""" Default class constructor. Update as you need. """
self.__dict__.update(kw)
# Ok, let's explain why I am doing that.
# Often, data_files, excludes and dll_excludes (but also resources)
# can be very long list of things, and this will clutter too much
# the setup call at the end of this file. So, I put all the big lists
# here and I wrap them using the textwrap module.
data_files = []
includes = []
excludes = ['_gtkagg', '_tkagg', 'bsddb', 'curses', 'email', 'pywin.debugger',
'pywin.debugger.dbgcon', 'pywin.dialogs', 'tcl',
'Tkconstants', 'Tkinter']
packages = []
dll_excludes = ['libgdk-win32-2.0-0.dll', 'libgobject-2.0-0.dll', 'tcl84.dll',
'tk84.dll',
'MSVCP90.dll', 'mswsock.dll', 'powrprof.dll']
icon_resources = []
bitmap_resources = []
other_resources = []
other_resources = [(24, 1, MANIFEST_TEMPLATE % dict(prog="MyAppName"))]
# This is a place where the user custom code may go. You can do almost
# whatever you want, even modify the data_files, includes and friends
# here as long as they have the same variable name that the setup call
# below is expecting.
#
# The following will copy the MSVC run time dll's
# (msvcm90.dll, msvcp90.dll and msvcr90.dll) and
# the Microsoft.VC90.CRT.manifest which I keep in the
# "Py26MSdlls" folder to the dist folder
#
# depending on wx widgets you use, you might need to add
# gdiplus.dll to the above collection
py26MSdll = glob.glob(r"c:\Dev\Py26MSdlls-9.0.21022.8\msvc\*.*")
# install the MSVC 9 runtime dll's into the application folder
data_files += [("", py26MSdll),]
# I found on some systems one has to put them into sub-folders.
##data_files += [("Microsoft.VC90.CRT", py26MSdll),
## ("lib\Microsoft.VC90.CRT", py26MSdll)]
# Ok, now we are going to build our target class.
# I chose this building strategy as it works perfectly for me :-D
GUI2Exe_Target_1 = Target(
# what to build
script = "test.py",
icon_resources = icon_resources,
bitmap_resources = bitmap_resources,
other_resources = other_resources,
dest_base = "test",
version = "0.1",
company_name = "No Company",
copyright = "No Copyrights",
name = "Py2Exe Sample File"
)
# That's serious now: we have all (or almost all) the options py2exe
# supports. I put them all even if some of them are usually defaulted
# and not used. Some of them I didn't even know about.
setup(
data_files = data_files,
options = {"py2exe": {"compressed": 2,
"optimize": 2,
"includes": includes,
"excludes": excludes,
"packages": packages,
"dll_excludes": dll_excludes,
"bundle_files": 2,
"dist_dir": "dist",
"xref": False,
"skip_archive": False,
"ascii": False,
"custom_boot_script": '',
}
},
zipfile = "lib\library.zip",
console = [],
windows = [GUI2Exe_Target_1]
)
# This is a place where any post-compile code may go.
# You can add as much code as you want, which can be used, for example,
# to clean up your folders or to do some particular post-compilation
# actions.
# And we are done. That's a setup script :-D