posts/law1: add ABS example

This commit is contained in:
mehbark 2026-06-02 00:19:58 -04:00
parent bcc199f840
commit e21ce886bb
2 changed files with 7 additions and 3 deletions

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@ -6,6 +6,7 @@ description:
Even a 100% curve will disappoint some people because every score is now meaninglessly high.
tags: post,short,law
date: 2026-05-26 23:02:29 -4
updated: 2026-05-31T12:45:18-04:00
---
export const gpa = <abbr title="Grade Point Average">GPA</abbr>;
@ -35,7 +36,9 @@ that it should be possible to sell potions at shops.
Being a few gold short of a valuable purchase is frustrating and often not strategically interesting (gold rewards are random within a range),
but this proposed solution would create situations where you are just shy even after selling your potions.
<abbr title="Automated Ball-Strike">ABS</abbr> challenges, added in the 2026 <abbr title="Major League Baseball">MaLB</abbr> season, can have a major impact on the game, so fans are understandably upset when an <abbr title="Uolkien molkien polkien">Ump</abbr>s beneficial call is overturned because the ball was barely within or without the strike zone.
It has been suggested that some percentage of the ball, say 15%, should have to be in the strike zone for it to count as a strike.
Again, this would just create a new zone that the ball could be barely within or without.
Competitive Pokémon has a truly staggering number of relevant breakpoints.
Investing {evs} in a stat lets you survive, kill, or outspeed more often, but it is always at the cost of another stat, which means giving up surviving, killing, or outspeeding in other situations.
I feel like I am missing some obvious example.

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@ -195,7 +195,8 @@ pre > code {
abbr {
text-decoration: none;
--fv-smcp: "smcp" on;
/* V disabled for MaLB */
/* --fv-smcp: "smcp" on; */
--fv-c2sc: "c2sc" on;
/*
letter-spacing: 0.03em;