posts/law1: add ABS example

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mehbark 2026-06-02 00:19:58 -04:00
parent bcc199f840
commit e21ce886bb
2 changed files with 7 additions and 3 deletions

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@ -6,6 +6,7 @@ description:
Even a 100% curve will disappoint some people because every score is now meaninglessly high. Even a 100% curve will disappoint some people because every score is now meaninglessly high.
tags: post,short,law tags: post,short,law
date: 2026-05-26 23:02:29 -4 date: 2026-05-26 23:02:29 -4
updated: 2026-05-31T12:45:18-04:00
--- ---
export const gpa = <abbr title="Grade Point Average">GPA</abbr>; export const gpa = <abbr title="Grade Point Average">GPA</abbr>;
@ -35,7 +36,9 @@ that it should be possible to sell potions at shops.
Being a few gold short of a valuable purchase is frustrating and often not strategically interesting (gold rewards are random within a range), Being a few gold short of a valuable purchase is frustrating and often not strategically interesting (gold rewards are random within a range),
but this proposed solution would create situations where you are just shy even after selling your potions. but this proposed solution would create situations where you are just shy even after selling your potions.
<abbr title="Automated Ball-Strike">ABS</abbr> challenges, added in the 2026 <abbr title="Major League Baseball">MaLB</abbr> season, can have a major impact on the game, so fans are understandably upset when an <abbr title="Uolkien molkien polkien">Ump</abbr>s beneficial call is overturned because the ball was barely within or without the strike zone.
It has been suggested that some percentage of the ball, say 15%, should have to be in the strike zone for it to count as a strike.
Again, this would just create a new zone that the ball could be barely within or without.
Competitive Pokémon has a truly staggering number of relevant breakpoints. Competitive Pokémon has a truly staggering number of relevant breakpoints.
Investing {evs} in a stat lets you survive, kill, or outspeed more often, but it is always at the cost of another stat, which means giving up surviving, killing, or outspeeding in other situations. Investing {evs} in a stat lets you survive, kill, or outspeed more often, but it is always at the cost of another stat, which means giving up surviving, killing, or outspeeding in other situations.
I feel like I am missing some obvious example.

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@ -195,7 +195,8 @@ pre > code {
abbr { abbr {
text-decoration: none; text-decoration: none;
--fv-smcp: "smcp" on; /* V disabled for MaLB */
/* --fv-smcp: "smcp" on; */
--fv-c2sc: "c2sc" on; --fv-c2sc: "c2sc" on;
/* /*
letter-spacing: 0.03em; letter-spacing: 0.03em;