posts/law1: add ABS example
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@ -6,6 +6,7 @@ description:
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Even a 100% curve will disappoint some people because every score is now meaninglessly high.
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Even a 100% curve will disappoint some people because every score is now meaninglessly high.
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tags: post,short,law
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tags: post,short,law
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date: 2026-05-26 23:02:29 -4
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date: 2026-05-26 23:02:29 -4
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updated: 2026-05-31T12:45:18-04:00
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---
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---
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export const gpa = <abbr title="Grade Point Average">GPA</abbr>;
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export const gpa = <abbr title="Grade Point Average">GPA</abbr>;
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@ -35,7 +36,9 @@ that it should be possible to sell potions at shops.
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Being a few gold short of a valuable purchase is frustrating and often not strategically interesting (gold rewards are random within a range),
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Being a few gold short of a valuable purchase is frustrating and often not strategically interesting (gold rewards are random within a range),
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but this proposed solution would create situations where you are just shy even after selling your potions.
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but this proposed solution would create situations where you are just shy even after selling your potions.
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<abbr title="Automated Ball-Strike">ABS</abbr> challenges, added in the 2026 <abbr title="Major League Baseball">MaLB</abbr> season, can have a major impact on the game, so fans are understandably upset when an <abbr title="Uolkien molkien polkien">Ump</abbr>’s beneficial call is overturned because the ball was barely within or without the strike zone.
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It has been suggested that some percentage of the ball, say 15%, should have to be in the strike zone for it to count as a strike.
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Again, this would just create a new zone that the ball could be barely within or without.
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Competitive Pokémon has a truly staggering number of relevant breakpoints.
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Competitive Pokémon has a truly staggering number of relevant breakpoints.
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Investing {evs} in a stat lets you survive, kill, or outspeed more often, but it is always at the cost of another stat, which means giving up surviving, killing, or outspeeding in other situations.
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Investing {evs} in a stat lets you survive, kill, or outspeed more often, but it is always at the cost of another stat, which means giving up surviving, killing, or outspeeding in other situations.
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I feel like I am missing some obvious example.
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@ -195,7 +195,8 @@ pre > code {
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abbr {
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abbr {
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text-decoration: none;
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text-decoration: none;
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--fv-smcp: "smcp" on;
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/* V disabled for MaLB */
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/* --fv-smcp: "smcp" on; */
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--fv-c2sc: "c2sc" on;
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--fv-c2sc: "c2sc" on;
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/*
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/*
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letter-spacing: 0.03em;
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letter-spacing: 0.03em;
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