Commit graph

18 commits

Author SHA1 Message Date
8d4890c9c5 level/squeeze_{00,01} 2025-05-31 11:54:14 -04:00
6e12d58089 position levels properly 2025-05-31 11:45:57 -04:00
2b5113406e level/lvel_cancelling_00 2025-05-31 11:44:05 -04:00
3aae6dd56e level/timing_00 2025-05-31 11:12:52 -04:00
36d7a3afbf level/ball_bounce_00 2025-05-31 11:05:49 -04:00
c7f1af3357 adjust ball arrow 2025-05-31 10:55:57 -04:00
63f4322281 Revert "initial secret messages"
This reverts commit 1f9c1b49ee.
2025-05-31 10:44:55 -04:00
1f9c1b49ee initial secret messages 2025-05-31 00:12:51 -04:00
1db86d093c level/diagonal_bounce_00 2025-05-30 23:37:27 -04:00
963fffb053 tutorial level; rolltime indicator 2025-05-30 15:13:12 -04:00
94c0e72571 add blank level 2025-05-30 11:19:02 -04:00
bd29a6d9b4 dramatically improved, sequential animation 2025-05-29 01:37:13 -04:00
23e4bc717f remove bump undo anim, initial nightmare test 2025-05-27 20:01:16 -04:00
ce31680680 much more logical phasing system
the old system wasn't random, but this makes things much more intuitive while not reducing the (interesting) emergent complexity. IMO
2025-05-27 17:02:13 -04:00
66f9210156 mvp player barrier (gr8 for tutorials) 2025-05-19 19:41:48 -04:00
d6a045c43b level 4 noodling 2025-05-05 13:18:37 -04:00
20a708651f scene-based levels edited in godot 2025-05-04 18:45:26 -04:00
f2a427916c moving towards scene-based 2025-05-04 18:06:24 -04:00