godot-puzzle/level
mehbark ce31680680 much more logical phasing system
the old system wasn't random, but this makes things much more intuitive while not reducing the (interesting) emergent complexity. IMO
2025-05-27 17:02:13 -04:00
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level_00.tscn scene-based levels edited in godot 2025-05-04 18:45:26 -04:00
level_01.tscn scene-based levels edited in godot 2025-05-04 18:45:26 -04:00
level_02.tscn much more logical phasing system 2025-05-27 17:02:13 -04:00
level_03.tscn scene-based levels edited in godot 2025-05-04 18:45:26 -04:00
level_04.tscn level 4 noodling 2025-05-05 13:18:37 -04:00
player_barrier_01.tscn mvp player barrier (gr8 for tutorials) 2025-05-19 19:41:48 -04:00