Commit graph

49 commits

Author SHA1 Message Date
3aae6dd56e level/timing_00 2025-05-31 11:12:52 -04:00
36d7a3afbf level/ball_bounce_00 2025-05-31 11:05:49 -04:00
63f4322281 Revert "initial secret messages"
This reverts commit 1f9c1b49ee.
2025-05-31 10:44:55 -04:00
1f9c1b49ee initial secret messages 2025-05-31 00:12:51 -04:00
4357e8b66d wait for animation to finish to indicate victory 2025-05-30 23:36:34 -04:00
a4f612f33b victory indicator, remove done todos 2025-05-30 23:07:12 -04:00
963fffb053 tutorial level; rolltime indicator 2025-05-30 15:13:12 -04:00
94c0e72571 add blank level 2025-05-30 11:19:02 -04:00
e16482627a dial in sun movement
make it take as long as it takes the balls to move during rolltime basically
2025-05-29 18:00:59 -04:00
70f7ef747d finish rolltime animation when player moves 2025-05-29 17:29:23 -04:00
b006648774 fix time display and double slowmo speed 2025-05-29 17:13:05 -04:00
fe623236c1 handle interruping animations better 2025-05-29 17:00:37 -04:00
bd29a6d9b4 dramatically improved, sequential animation 2025-05-29 01:37:13 -04:00
6f2153b40b remove debug/clock default text; add todo 2025-05-28 23:40:41 -04:00
04dc259568 much better input handling, mvp arr 2025-05-28 19:14:35 -04:00
23e4bc717f remove bump undo anim, initial nightmare test 2025-05-27 20:01:16 -04:00
f1d959d8d9 controller input mapping, disable echo
input handling is terrible right now
2025-05-24 19:00:39 -04:00
66f9210156 mvp player barrier (gr8 for tutorials) 2025-05-19 19:41:48 -04:00
c1b01d2cac slow down audio in slowmo 2025-05-06 23:00:33 -04:00
8c79049aa1 use Engine.time_scale for slowmo 2025-05-06 22:33:56 -04:00
cd68c57c9b minor aesthetic changes, line up sun with squares more 2025-05-05 23:59:32 -04:00
a91b6999ec improved ground grid shader 2025-05-05 23:02:44 -04:00
66314ebe4c use tweens for animation 2025-05-05 15:49:21 -04:00
d3a5b737d9 check win if you just pushed
if you reduce a block's velocity to zero you can win without time advancing
2025-05-05 14:39:44 -04:00
fd964b1274 better lighting: shadows move with time 2025-05-05 14:37:32 -04:00
d6a045c43b level 4 noodling 2025-05-05 13:18:37 -04:00
4d72bd910f greater delay between levels for slower mo 2025-05-05 00:30:57 -04:00
193888cd2b more consistent, deeper, animated collisions 2025-05-04 19:00:23 -04:00
20a708651f scene-based levels edited in godot 2025-05-04 18:45:26 -04:00
e4355757fb require balls to be stationary on goals 2025-05-04 15:29:29 -04:00
379ea91bbc basic collisions, pool level 2025-05-04 13:52:51 -04:00
046690353c bad mechanical poc 2025-05-03 19:37:06 -04:00
082100ec2f undo/redo/restart buttons/indicators 2025-05-02 22:57:54 -04:00
c29bce724f restart functionality 2025-05-02 22:31:55 -04:00
350717a4ec basic piece animation 2025-05-02 20:42:32 -04:00
1609fd4ac0 change the camera less often 2025-05-02 18:34:13 -04:00
3ed232370a full microban poc 2025-05-02 00:29:45 -04:00
425053b4b2 more placeholder sound effects 2025-05-01 18:40:55 -04:00
cb2e88bf3e even better camera positioning 2025-05-01 18:06:53 -04:00
46536f02b8 zoom out to see board 2025-05-01 18:00:27 -04:00
e33cc17bc2 initial sound effects and better camera pos 2025-05-01 17:36:09 -04:00
82b10bdae5 echo and exact match input 2025-05-01 16:37:21 -04:00
4310cd14f1 fix redo 2025-05-01 16:19:21 -04:00
498554be29 UndoRedo poc 2025-05-01 16:02:47 -04:00
3653f2a18d bad board attempt 2025-05-01 15:09:57 -04:00
1d0a7f7bef separate player "model" 2025-05-01 14:03:23 -04:00
fa631ab21d bad 3d rendering 2025-04-29 18:14:44 -04:00
68b74a00a1 undo and restart 2025-04-29 15:34:21 -04:00
5978af026c print rendering 2025-04-29 15:12:55 -04:00