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3aae6dd56e
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level/timing_00
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2025-05-31 11:12:52 -04:00 |
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36d7a3afbf
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level/ball_bounce_00
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2025-05-31 11:05:49 -04:00 |
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63f4322281
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Revert "initial secret messages"
This reverts commit 1f9c1b49ee.
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2025-05-31 10:44:55 -04:00 |
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1f9c1b49ee
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initial secret messages
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2025-05-31 00:12:51 -04:00 |
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4357e8b66d
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wait for animation to finish to indicate victory
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2025-05-30 23:36:34 -04:00 |
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a4f612f33b
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victory indicator, remove done todos
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2025-05-30 23:07:12 -04:00 |
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963fffb053
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tutorial level; rolltime indicator
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2025-05-30 15:13:12 -04:00 |
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94c0e72571
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add blank level
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2025-05-30 11:19:02 -04:00 |
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e16482627a
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dial in sun movement
make it take as long as it takes the balls to move during rolltime basically
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2025-05-29 18:00:59 -04:00 |
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70f7ef747d
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finish rolltime animation when player moves
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2025-05-29 17:29:23 -04:00 |
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b006648774
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fix time display and double slowmo speed
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2025-05-29 17:13:05 -04:00 |
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fe623236c1
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handle interruping animations better
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2025-05-29 17:00:37 -04:00 |
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bd29a6d9b4
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dramatically improved, sequential animation
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2025-05-29 01:37:13 -04:00 |
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6f2153b40b
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remove debug/clock default text; add todo
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2025-05-28 23:40:41 -04:00 |
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04dc259568
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much better input handling, mvp arr
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2025-05-28 19:14:35 -04:00 |
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23e4bc717f
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remove bump undo anim, initial nightmare test
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2025-05-27 20:01:16 -04:00 |
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f1d959d8d9
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controller input mapping, disable echo
input handling is terrible right now
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2025-05-24 19:00:39 -04:00 |
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66f9210156
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mvp player barrier (gr8 for tutorials)
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2025-05-19 19:41:48 -04:00 |
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c1b01d2cac
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slow down audio in slowmo
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2025-05-06 23:00:33 -04:00 |
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8c79049aa1
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use Engine.time_scale for slowmo
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2025-05-06 22:33:56 -04:00 |
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cd68c57c9b
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minor aesthetic changes, line up sun with squares more
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2025-05-05 23:59:32 -04:00 |
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a91b6999ec
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improved ground grid shader
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2025-05-05 23:02:44 -04:00 |
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66314ebe4c
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use tweens for animation
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2025-05-05 15:49:21 -04:00 |
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d3a5b737d9
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check win if you just pushed
if you reduce a block's velocity to zero you can win without time advancing
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2025-05-05 14:39:44 -04:00 |
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fd964b1274
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better lighting: shadows move with time
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2025-05-05 14:37:32 -04:00 |
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d6a045c43b
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level 4 noodling
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2025-05-05 13:18:37 -04:00 |
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4d72bd910f
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greater delay between levels for slower mo
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2025-05-05 00:30:57 -04:00 |
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193888cd2b
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more consistent, deeper, animated collisions
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2025-05-04 19:00:23 -04:00 |
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20a708651f
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scene-based levels edited in godot
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2025-05-04 18:45:26 -04:00 |
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e4355757fb
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require balls to be stationary on goals
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2025-05-04 15:29:29 -04:00 |
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379ea91bbc
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basic collisions, pool level
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2025-05-04 13:52:51 -04:00 |
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046690353c
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bad mechanical poc
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2025-05-03 19:37:06 -04:00 |
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082100ec2f
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undo/redo/restart buttons/indicators
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2025-05-02 22:57:54 -04:00 |
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c29bce724f
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restart functionality
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2025-05-02 22:31:55 -04:00 |
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350717a4ec
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basic piece animation
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2025-05-02 20:42:32 -04:00 |
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1609fd4ac0
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change the camera less often
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2025-05-02 18:34:13 -04:00 |
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3ed232370a
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full microban poc
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2025-05-02 00:29:45 -04:00 |
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425053b4b2
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more placeholder sound effects
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2025-05-01 18:40:55 -04:00 |
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cb2e88bf3e
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even better camera positioning
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2025-05-01 18:06:53 -04:00 |
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46536f02b8
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zoom out to see board
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2025-05-01 18:00:27 -04:00 |
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e33cc17bc2
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initial sound effects and better camera pos
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2025-05-01 17:36:09 -04:00 |
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82b10bdae5
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echo and exact match input
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2025-05-01 16:37:21 -04:00 |
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4310cd14f1
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fix redo
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2025-05-01 16:19:21 -04:00 |
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498554be29
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UndoRedo poc
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2025-05-01 16:02:47 -04:00 |
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3653f2a18d
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bad board attempt
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2025-05-01 15:09:57 -04:00 |
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1d0a7f7bef
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separate player "model"
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2025-05-01 14:03:23 -04:00 |
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fa631ab21d
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bad 3d rendering
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2025-04-29 18:14:44 -04:00 |
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68b74a00a1
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undo and restart
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2025-04-29 15:34:21 -04:00 |
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5978af026c
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print rendering
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2025-04-29 15:12:55 -04:00 |
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