!blank.tscn
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level/timing_00
|
2025-05-31 11:12:52 -04:00 |
ball_bounce_00.tscn
|
position levels properly
|
2025-05-31 11:45:57 -04:00 |
diagonal_bounce_00.tscn
|
position levels properly
|
2025-05-31 11:45:57 -04:00 |
level_00.tscn
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adjust ball arrow
|
2025-05-31 10:55:57 -04:00 |
level_01.tscn
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adjust ball arrow
|
2025-05-31 10:55:57 -04:00 |
level_02.tscn
|
much more logical phasing system
|
2025-05-27 17:02:13 -04:00 |
level_03.tscn
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scene-based levels edited in godot
|
2025-05-04 18:45:26 -04:00 |
level_04.tscn
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level 4 noodling
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2025-05-05 13:18:37 -04:00 |
lvel_cancelling_00.tscn
|
position levels properly
|
2025-05-31 11:45:57 -04:00 |
player_barrier_01.gd
|
tutorial level; rolltime indicator
|
2025-05-30 15:13:12 -04:00 |
player_barrier_01.tscn
|
adjust ball arrow
|
2025-05-31 10:55:57 -04:00 |
squeeze_00.tscn
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level/squeeze_{00,01}
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2025-05-31 11:54:14 -04:00 |
squeeze_01.tscn
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level/squeeze_{00,01}
|
2025-05-31 11:54:14 -04:00 |
timing_00.tscn
|
position levels properly
|
2025-05-31 11:45:57 -04:00 |