godot-puzzle/level
2025-05-31 11:54:14 -04:00
..
!blank.tscn level/timing_00 2025-05-31 11:12:52 -04:00
ball_bounce_00.tscn position levels properly 2025-05-31 11:45:57 -04:00
diagonal_bounce_00.tscn position levels properly 2025-05-31 11:45:57 -04:00
level_00.tscn adjust ball arrow 2025-05-31 10:55:57 -04:00
level_01.tscn adjust ball arrow 2025-05-31 10:55:57 -04:00
level_02.tscn much more logical phasing system 2025-05-27 17:02:13 -04:00
level_03.tscn scene-based levels edited in godot 2025-05-04 18:45:26 -04:00
level_04.tscn level 4 noodling 2025-05-05 13:18:37 -04:00
lvel_cancelling_00.tscn position levels properly 2025-05-31 11:45:57 -04:00
player_barrier_01.gd tutorial level; rolltime indicator 2025-05-30 15:13:12 -04:00
player_barrier_01.gd.uid tutorial level; rolltime indicator 2025-05-30 15:13:12 -04:00
player_barrier_01.tscn adjust ball arrow 2025-05-31 10:55:57 -04:00
squeeze_00.tscn level/squeeze_{00,01} 2025-05-31 11:54:14 -04:00
squeeze_01.tscn level/squeeze_{00,01} 2025-05-31 11:54:14 -04:00
test_nightmare.tscn dramatically improved, sequential animation 2025-05-29 01:37:13 -04:00
test_nightmare_mini.tscn dramatically improved, sequential animation 2025-05-29 01:37:13 -04:00
timing_00.tscn position levels properly 2025-05-31 11:45:57 -04:00