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2025-05-30 23:37:27 -04:00
level level/diagonal_bounce_00 2025-05-30 23:37:27 -04:00
model controller slowmo mapping; revert ball texture 2025-05-28 00:34:27 -04:00
piece change ball arrow color for contrast 2025-05-30 23:36:50 -04:00
sfx more placeholder sound effects 2025-05-01 18:40:55 -04:00
ui victory indicator, remove done todos 2025-05-30 23:07:12 -04:00
.editorconfig also this stuff 2025-04-29 14:17:44 -04:00
.gitattributes also this stuff 2025-04-29 14:17:44 -04:00
.gitignore level 4 noodling 2025-05-05 13:18:37 -04:00
arrow.blend "velocity" arrow! 2025-05-06 00:30:37 -04:00
arrow.blend.import "velocity" arrow! 2025-05-06 00:30:37 -04:00
board.gd tutorial level; rolltime indicator 2025-05-30 15:13:12 -04:00
board.gd.uid bad board attempt 2025-05-01 15:09:57 -04:00
concept-map.png concept map: unconnected v1 2025-05-28 01:10:33 -04:00
concept-map.png.import much more logical phasing system 2025-05-27 17:02:13 -04:00
ground.gdshader (probably overkill) subtle grid noise 2025-05-06 15:17:22 -04:00
ground.gdshader.uid basic checkered ground 2025-05-05 18:13:48 -04:00
icon.svg initial 2025-04-29 14:17:18 -04:00
icon.svg.import initial 2025-04-29 14:17:18 -04:00
main.gd wait for animation to finish to indicate victory 2025-05-30 23:36:34 -04:00
main.gd.uid print rendering 2025-04-29 15:12:55 -04:00
main.tscn level/diagonal_bounce_00 2025-05-30 23:37:27 -04:00
piece.gd victory indicator, remove done todos 2025-05-30 23:07:12 -04:00
piece.gd.uid bad board attempt 2025-05-01 15:09:57 -04:00
project.godot tutorial level; rolltime indicator 2025-05-30 15:13:12 -04:00