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level
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level/lvel_cancelling_00
|
2025-05-31 11:44:05 -04:00 |
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model
|
controller slowmo mapping; revert ball texture
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2025-05-28 00:34:27 -04:00 |
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piece
|
adjust ball arrow
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2025-05-31 10:55:57 -04:00 |
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sfx
|
more placeholder sound effects
|
2025-05-01 18:40:55 -04:00 |
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ui
|
victory indicator, remove done todos
|
2025-05-30 23:07:12 -04:00 |
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.editorconfig
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also this stuff
|
2025-04-29 14:17:44 -04:00 |
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.gitattributes
|
also this stuff
|
2025-04-29 14:17:44 -04:00 |
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.gitignore
|
level 4 noodling
|
2025-05-05 13:18:37 -04:00 |
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arrow.blend
|
"velocity" arrow!
|
2025-05-06 00:30:37 -04:00 |
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arrow.blend.import
|
"velocity" arrow!
|
2025-05-06 00:30:37 -04:00 |
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board.gd
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fix board pieces sorting
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2025-05-31 11:44:17 -04:00 |
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board.gd.uid
|
bad board attempt
|
2025-05-01 15:09:57 -04:00 |
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concept-map.png
|
concept map: unconnected v1
|
2025-05-28 01:10:33 -04:00 |
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concept-map.png.import
|
much more logical phasing system
|
2025-05-27 17:02:13 -04:00 |
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ground.gdshader
|
(probably overkill) subtle grid noise
|
2025-05-06 15:17:22 -04:00 |
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ground.gdshader.uid
|
basic checkered ground
|
2025-05-05 18:13:48 -04:00 |
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icon.svg
|
initial
|
2025-04-29 14:17:18 -04:00 |
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icon.svg.import
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initial
|
2025-04-29 14:17:18 -04:00 |
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main.gd
|
fix board pieces sorting
|
2025-05-31 11:44:17 -04:00 |
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main.gd.uid
|
print rendering
|
2025-04-29 15:12:55 -04:00 |
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main.tscn
|
adjust ball arrow
|
2025-05-31 10:55:57 -04:00 |
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piece.gd
|
victory indicator, remove done todos
|
2025-05-30 23:07:12 -04:00 |
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piece.gd.uid
|
bad board attempt
|
2025-05-01 15:09:57 -04:00 |
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project.godot
|
tutorial level; rolltime indicator
|
2025-05-30 15:13:12 -04:00 |